More code cleanup of the hash.
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@ -79,7 +79,11 @@ impl LedHash256 {
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}
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// Hash the message length, in bits.
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mix(&mut self.state[..], &[self.message_length * 8, 0, 0, 0]);
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self.buf[..8].copy_from_slice(&(self.message_length * 8).to_le_bytes());
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for i in (&mut self.buf[8..]).iter_mut() {
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*i = 0;
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}
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self.mix_buffer_into_state();
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// Get the digest as a byte array and return it.
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let mut digest = [0u8; BLOCK_SIZE];
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@ -90,15 +94,7 @@ impl LedHash256 {
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return digest;
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}
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fn mix_buffer_into_state(&mut self) {
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let (a, b, c) = unsafe { self.buf.align_to::<u64>() };
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debug_assert!(a.is_empty());
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debug_assert!(c.is_empty());
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mix(&mut self.state[..], b);
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}
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}
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/// The main mix function. Mixes a block into the hash state.
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/// The main mix function. Mixes the buffer into the hash state.
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///
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/// Inspired by Skein 1.3, and using its MIX function and its constants.
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/// This does 9 rounds of mixing, as that produces full diffusion for
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@ -118,12 +114,16 @@ impl LedHash256 {
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/// The permute table, as taken from Skein 1.3 256-bit variant:
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/// Indices: 0 1 2 3
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/// Become: 0 3 2 1
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fn mix(state: &mut [u64], block: &[u64]) {
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// Convert the block to native endianness and xor into the hash state.
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state[0] ^= u64::from_le(block[0]);
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state[1] ^= u64::from_le(block[1]);
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state[2] ^= u64::from_le(block[2]);
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state[3] ^= u64::from_le(block[3]);
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fn mix_buffer_into_state(&mut self) {
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// Convert the buffer to native endian u64's and xor into the
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// hash state.
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let (a, b, c) = unsafe { self.buf.align_to::<u64>() };
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debug_assert!(a.is_empty());
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debug_assert!(c.is_empty());
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self.state[0] ^= u64::from_le(b[0]);
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self.state[1] ^= u64::from_le(b[1]);
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self.state[2] ^= u64::from_le(b[2]);
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self.state[3] ^= u64::from_le(b[3]);
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// Mixing constants.
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const ROUNDS: usize = 9;
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@ -141,15 +141,16 @@ fn mix(state: &mut [u64], block: &[u64]) {
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// Do the mixing.
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for &(rot_1, rot_2) in ROTATION_TABLE.iter().cycle().take(ROUNDS) {
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// Skein MIX function.
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state[0] = state[0].wrapping_add(state[1]);
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state[1] = state[1].rotate_left(rot_1) ^ state[0];
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self.state[0] = self.state[0].wrapping_add(self.state[1]);
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self.state[1] = self.state[1].rotate_left(rot_1) ^ self.state[0];
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// Skein MIX function.
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state[2] = state[2].wrapping_add(state[3]);
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state[3] = state[3].rotate_left(rot_2) ^ state[2];
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self.state[2] = self.state[2].wrapping_add(self.state[3]);
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self.state[3] = self.state[3].rotate_left(rot_2) ^ self.state[2];
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// Permute.
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state.swap(1, 3);
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self.state.swap(1, 3);
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}
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}
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}
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