Basic text buffer drawing is working again.

This commit is contained in:
Nathan Vegdahl 2015-02-07 00:45:28 -08:00
parent 3ae51f7f7e
commit 6f2cbe5b87
4 changed files with 136 additions and 83 deletions

View File

@ -375,7 +375,7 @@ impl Buffer {
}
fn get_line<'a>(&'a self, index: usize) -> &'a Line {
pub fn get_line<'a>(&'a self, index: usize) -> &'a Line {
if index >= self.line_count() {
panic!("get_line(): index out of bounds.");
}

View File

@ -1,5 +1,5 @@
use buffer::line::{Line, LineGraphemeIter};
use std::cmp::min;
use std::cmp::{min, max};
#[derive(Copy, PartialEq)]
pub enum RoundingBehavior {
@ -10,11 +10,67 @@ pub enum RoundingBehavior {
pub trait LineFormatter<'a> {
type Iter: Iterator<Item=(&'a str, (usize, usize), (usize, usize))> + 'a;
// The iterator yields the grapheme, the 2d position of the grapheme, and the grapheme's width
type Iter: Iterator<Item=(&'a str, (usize, usize), usize)> + 'a;
fn single_line_height(&self) -> usize;
fn iter(&'a self, line: &'a Line) -> Self::Iter;
/// Returns the 2d visual dimensions of the given line when formatted
/// by the formatter.
fn dimensions(&'a self, line: &'a Line) -> (usize, usize) {
let mut dim: (usize, usize) = (0, 0);
for (_, pos, width) in self.iter(line) {
dim = (max(dim.0, pos.0), max(dim.1, pos.1 + width));
}
dim.0 += self.single_line_height();
return dim;
}
/// Converts a grapheme index within a line into a visual 2d position.
fn index_to_v2d(&'a self, line: &'a Line, index: usize) -> (usize, usize) {
let mut pos = (0, 0);
let mut i = 0;
let mut last_width = 0;
for (_, _pos, width) in self.iter(line) {
pos = _pos;
last_width = width;
i += 1;
if i > index {
return pos;
}
}
return (pos.0, pos.1 + last_width);
}
/// Converts a visual 2d position into a grapheme index within a line.
fn v2d_to_index(&'a self, line: &'a Line, v2d: (usize, usize), rounding: (RoundingBehavior, RoundingBehavior)) -> usize {
// TODO: handle rounding modes
let mut i = 0;
for (_, pos, _) in self.iter(line) {
if pos.0 > v2d.0 {
break;
}
else if pos.0 == v2d.0 && pos.1 >= v2d.1 {
break;
}
i += 1;
}
return i;
}
}
@ -31,13 +87,13 @@ pub struct TestLineFormatIter<'a> {
}
impl<'a> Iterator for TestLineFormatIter<'a> {
type Item = (&'a str, (usize, usize), (usize, usize));
type Item = (&'a str, (usize, usize), usize);
fn next(&mut self) -> Option<(&'a str, (usize, usize), (usize, usize))> {
fn next(&mut self) -> Option<(&'a str, (usize, usize), usize)> {
if let Some(g) = self.grapheme_iter.next() {
let pos = self.pos;
self.pos = (pos.0, pos.1 + 1);
return Some((g, pos, (1, self.f.tab_width as usize)));
return Some((g, pos, 1));
}
else {
return None;

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@ -54,21 +54,21 @@ pub struct ConsoleLineFormatterVisIter<'a> {
impl<'a> Iterator for ConsoleLineFormatterVisIter<'a> {
type Item = (&'a str, (usize, usize), (usize, usize));
type Item = (&'a str, (usize, usize), usize);
fn next(&mut self) -> Option<(&'a str, (usize, usize), (usize, usize))> {
fn next(&mut self) -> Option<(&'a str, (usize, usize), usize)> {
if let Some(g) = self.grapheme_iter.next() {
let width = grapheme_vis_width_at_vis_pos(g, self.pos.1, self.f.tab_width as usize);
if (self.pos.1 + width) > self.f.wrap_width {
let pos = (self.pos.0 + self.f.single_line_height(), 0);
self.pos = (self.pos.0 + self.f.single_line_height(), width);
return Some((g, pos, (1, width)));
return Some((g, pos, width));
}
else {
let pos = self.pos;
self.pos = (self.pos.0, self.pos.1 + width);
return Some((g, pos, (1, width)));
return Some((g, pos, width));
}
}
else {

View File

@ -354,79 +354,76 @@ impl<'a> TermUI<'a> {
fn draw_editor_text(&self, editor: &Editor<ConsoleLineFormatter>, c1: (usize, usize), c2: (usize, usize)) {
// TODO: update to new formatting code
//// Calculate all the starting info
//let editor_corner_index = editor.buffer.v2d_to_index(editor.view_pos, (RoundingBehavior::Floor, RoundingBehavior::Floor));
//let (starting_line, _) = editor.buffer.index_to_line_col(editor_corner_index);
//let mut grapheme_index = editor.buffer.line_col_to_index((starting_line, 0));
//let (vis_starting_line, _) = editor.buffer.index_to_v2d(grapheme_index);
//
//let mut screen_line = c1.0 as isize + vis_starting_line as isize;
//let screen_col = c1.1 as isize;
//
//let mut line_iter = editor.buffer.line_iter_at_index(starting_line);
//
//for line in line_iter {
// let mut g_iter = editor.buffer.formatter.vis_grapheme_iter(line);
//
// // Loop through the graphemes of the line and print them to
// // the screen.
// for (g, (pos_y, pos_x), width) in g_iter {
// // Calculate the cell coordinates at which to draw the grapheme
// let px = pos_x as isize + screen_col - editor.view_pos.1 as isize;
// let py = pos_y as isize + screen_line - editor.view_pos.0 as isize;
//
// // If we're off the bottom, we're done
// if py > c2.0 as isize {
// return;
// }
//
// // Draw the grapheme to the screen if it's in bounds
// if (px >= c1.1 as isize) && (py >= c1.0 as isize) && (px <= c2.1 as isize) {
// // Check if the character is within a cursor
// let mut at_cursor = false;
// for c in editor.cursors.iter() {
// if grapheme_index >= c.range.0 && grapheme_index <= c.range.1 {
// at_cursor = true;
// }
// }
//
// // Actually print the character
// if is_line_ending(g) {
// if at_cursor {
// self.rb.print(px as usize, py as usize, rustbox::RB_NORMAL, Color::Black, Color::White, " ");
// }
// }
// else if g == "\t" {
// for i in 0..width {
// let tpx = px as usize + i;
// if tpx <= c2.1 {
// self.rb.print(tpx as usize, py as usize, rustbox::RB_NORMAL, Color::White, Color::Black, " ");
// }
// }
//
// if at_cursor {
// self.rb.print(px as usize, py as usize, rustbox::RB_NORMAL, Color::Black, Color::White, " ");
// }
// }
// else {
// if at_cursor {
// self.rb.print(px as usize, py as usize, rustbox::RB_NORMAL, Color::Black, Color::White, g);
// }
// else {
// self.rb.print(px as usize, py as usize, rustbox::RB_NORMAL, Color::White, Color::Black, g);
// }
// }
// }
//
// grapheme_index += 1;
// }
//
// let (dim_y, _) = editor.buffer.formatter.dimensions(line);
// screen_line += dim_y as isize;
//}
//
//
//
// Calculate all the starting info
let (starting_line, _) = editor.buffer.index_to_line_col(editor.view_pos.0);
let mut grapheme_index = editor.buffer.line_col_to_index((starting_line, 0));
let (vis_line_offset, _) = editor.formatter.index_to_v2d(editor.buffer.get_line(starting_line), editor.view_pos.0 - grapheme_index);
let mut screen_line = c1.0 as isize - vis_line_offset as isize;
let screen_col = c1.1 as isize;
let mut line_iter = editor.buffer.line_iter_at_index(starting_line);
for line in line_iter {
let mut g_iter = editor.formatter.iter(line);
// Loop through the graphemes of the line and print them to
// the screen.
for (g, (pos_y, pos_x), width) in g_iter {
// Calculate the cell coordinates at which to draw the grapheme
let px = pos_x as isize + screen_col - editor.view_pos.1 as isize;
let py = pos_y as isize + screen_line;
// If we're off the bottom, we're done
if py > c2.0 as isize {
return;
}
// Draw the grapheme to the screen if it's in bounds
if (px >= c1.1 as isize) && (py >= c1.0 as isize) && (px <= c2.1 as isize) {
// Check if the character is within a cursor
let mut at_cursor = false;
for c in editor.cursors.iter() {
if grapheme_index >= c.range.0 && grapheme_index <= c.range.1 {
at_cursor = true;
}
}
// Actually print the character
if is_line_ending(g) {
if at_cursor {
self.rb.print(px as usize, py as usize, rustbox::RB_NORMAL, Color::Black, Color::White, " ");
}
}
else if g == "\t" {
for i in 0..width {
let tpx = px as usize + i;
if tpx <= c2.1 {
self.rb.print(tpx as usize, py as usize, rustbox::RB_NORMAL, Color::White, Color::Black, " ");
}
}
if at_cursor {
self.rb.print(px as usize, py as usize, rustbox::RB_NORMAL, Color::Black, Color::White, " ");
}
}
else {
if at_cursor {
self.rb.print(px as usize, py as usize, rustbox::RB_NORMAL, Color::Black, Color::White, g);
}
else {
self.rb.print(px as usize, py as usize, rustbox::RB_NORMAL, Color::White, Color::Black, g);
}
}
}
grapheme_index += 1;
}
let (dim_y, _) = editor.formatter.dimensions(line);
screen_line += dim_y as isize;
}
//// If we get here, it means we reached the end of the text buffer
//// without going off the bottom of the screen. So draw the cursor
//// at the end if needed.