Fixed bugs in LineFormatter that was causing weird cursor nav behavior.
They were two pretty much identical bugs in both index_offset_vertical_v2d() and index_set_horizontal_v2d(). Neither method was checking for slipping off the end of a line block.
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@ -1,5 +1,6 @@
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#![allow(dead_code)]
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use std::cmp::min;
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use buffer::Buffer;
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// Maximum graphemes in a line before a soft line break is forced.
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@ -121,7 +122,9 @@ pub trait LineFormatter {
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// Next, convert the resulting coordinates back into buffer-wide
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// coordinates.
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col_i = (block_index * LINE_BLOCK_LENGTH) + self.v2d_to_index(line.grapheme_iter_between_indices(block_index * LINE_BLOCK_LENGTH, (block_index+1) * LINE_BLOCK_LENGTH), (y, x), rounding);
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let block_slice = line.slice(block_index * LINE_BLOCK_LENGTH, (block_index+1) * LINE_BLOCK_LENGTH);
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let block_col_i = min(self.v2d_to_index(block_slice.grapheme_iter(), (y, x), rounding), LINE_BLOCK_LENGTH - 1);
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col_i = (block_index * LINE_BLOCK_LENGTH) + block_col_i;
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return buf.line_col_to_index((line_i, col_i));
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}
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@ -140,7 +143,8 @@ pub trait LineFormatter {
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// Calculate the horizontal position
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let (v, _) = self.index_to_v2d(line.grapheme_iter_between_indices(start_index, start_index+LINE_BLOCK_LENGTH), col_i_adjusted);
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let mut new_col_i = start_index + self.v2d_to_index(line.grapheme_iter_between_indices(start_index, start_index+LINE_BLOCK_LENGTH), (v, horizontal), (RoundingBehavior::Floor, rounding));
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let block_col_i = self.v2d_to_index(line.grapheme_iter_between_indices(start_index, start_index+LINE_BLOCK_LENGTH), (v, horizontal), (RoundingBehavior::Floor, rounding));
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let mut new_col_i = start_index + min(block_col_i, LINE_BLOCK_LENGTH - 1);
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// Make sure we're not pushing the index off the end of the line
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if (line_i + 1) < buf.line_count()
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