This is a big shift in the formatter API's. It simplifies the
responsibilities of the implementers so that pretty much all they
have to do it implement an iterator. Everything else will be
automatically derived from that. (Or, at least, that's the hope.)
This commit pulls the formatter out of the text buffer and
puts it in the editor instead. However, there is a lot of
commented code utlizing the buffer and formatter that still
needs to be updated.
In short, the editor is pretty non-functional in this commit.
The reformat code was being run on every resize event,
which chokes on most resizes which end up emitting a lot
of resize events. Now it waits and processes a bunch of
resize events until there aren't any left, and only does
the actual reformat on the last one.
The rust SDL2 bindings have changed in a way that makes the lifetimes
very strict. This is probably a good thing from a safety standpoint,
but means I'll likely need to re-architect the GUI drawing code.
For now I'm going to leave that on the back-burner and focus on getting
the console version working.