86ca5f9edf
Another silly bug...
2018-01-01 03:21:27 -08:00
cfcc9ab273
Silly bug due to forgetting to change a line of code.
2018-01-01 03:20:10 -08:00
2591aef6d4
Simplified the screen buffer writing.
...
Turns out the main reason it was so slow was because stdout isn't
buffered in Rust by default. That actually makes a lot of sense,
but I'd forgotten.
Wrapping it in a BufWriter solves the performance issues much more
gracefully.
2018-01-01 03:10:32 -08:00
1f62eb32a0
Fixed a bug where very narrow terminal sizes would crash the editor.
2018-01-01 02:37:33 -08:00
1bb93aae00
Got interactive responsiveness to terminal resizing working.
2018-01-01 02:30:11 -08:00
c91f1801ad
Fixed bug in screen buffer display code.
...
This both more correct and faster at the same time. Yay!
2018-01-01 01:27:37 -08:00
17beb9c06d
Using a smallstring implementation inside the screen buffer.
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This keeps things contiguous in memory in the common case.
2017-12-31 20:05:00 -08:00
0a309fab1a
Made the screen buffer implemention way faster.
...
It's in a pretty good place now, I think. Although its memory
usage could be improved with a small string type.
2017-12-31 19:40:45 -08:00
945505c5ff
WIP making the buffer faster.
2017-12-31 19:30:28 -08:00
66a80baeed
Doing screen buffering to eliminate flicker.
...
At the moment, it's brain-dead and really slow.
2017-12-31 18:51:02 -08:00
b63bb6f87d
Fixed silly drawing bug.
...
The cursor wasn't displaying if it was on the end of a line.
2017-12-31 17:36:13 -08:00
c7adf195f7
Moving screen drawing handling to a submodule.
2017-12-31 17:30:21 -08:00
c11aee9bf6
WIP switching from Rustbox to Termion for terminal handling.
2017-12-31 16:55:27 -08:00
6ccba0510b
Forgot to delete a bit from commandline option parsing.
2017-12-31 03:35:09 -08:00
e47c0e0451
Updated to the latest versions of dependencies.
2017-12-31 03:33:43 -08:00
29b17f6e20
Fixed minor bug in cursor navigation.
2017-12-31 03:04:25 -08:00
76bd98e5ae
Got cursor movement working with graphemes, and fixed unit tests.
2017-12-31 02:41:07 -08:00
f221b90a82
Fixed cursor drawing for texts with graphemes in them.
2017-12-31 02:17:28 -08:00
2e9c2b2704
WIP getting graphemes working again.
2017-12-31 01:56:45 -08:00
ca948588e6
Fixed line-ending detection.
2017-12-31 01:04:33 -08:00
eb47c4844b
Remove unused import.
2017-12-31 00:45:05 -08:00
c9d8be0704
Use Ropey's reader to load from disk.
...
Saves memory and is also faster. Win-win!
2017-12-31 00:43:37 -08:00
2da187ff5d
Got it fully working again except for graphemes.
2017-12-31 00:39:02 -08:00
47ed45aae6
More fixing.
2017-12-30 23:47:05 -08:00
9c302620e9
Updating to use the new Ropey.
...
This is mainly just for kicks and giggles, since it really won't
work quite properly anyway, due to the lack of grapheme indexing.
The next real thing is to... well, start from scratch.
2017-12-30 23:10:56 -08:00
45e6125bbc
Updated to work with more recent library versions. Also RustFmt.
2016-03-05 02:40:01 -08:00
f1ffc2867a
Unit tests now also compile on stable rust.
2015-07-06 19:31:55 -07:00
ec16e8ac6e
Led is building on stable rust! Woo hoo!
2015-07-06 19:20:25 -07:00
6823706d69
Working towards rust stable support.
2015-07-06 18:39:00 -07:00
9644a1aa03
Updated dependencies for stable rust.
...
Warning: doesn't compile. Haven't updated own code for stable
yet.
2015-07-06 18:14:12 -07:00
869cb187b6
Migrated code from std::old_io to std::io
2015-03-15 16:03:23 -07:00
57f013bd46
Updated to latest rustc and rustbox.
2015-03-15 14:47:16 -07:00
1d6a8cb107
Added ability for soft-wrapped lines to have additional indentation.
2015-03-08 19:58:18 -07:00
cbff82b462
Implemented word wrapping.
2015-03-08 19:47:30 -07:00
e1e06633c7
Added option to maintain indentation when wrapping lines.
...
Currently only exposed in code, not in UI. Enabled by default.
2015-03-08 12:18:22 -07:00
ed510cffbc
WIP more line wrapping options.
...
This commit just adds code to allow non-wrapping behavior.
2015-03-07 18:30:18 -08:00
b2f1044b48
Fixed bug resulting from API change in Ropey.
2015-03-03 16:27:38 -08:00
f4847a4f8e
Updated to latest Docopt and Ropey.
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Also fixed bug resulting from a change in API behavior in Ropey.
2015-03-03 15:26:20 -08:00
cca7133264
Updated code to latest Ropey.
2015-03-03 00:08:52 -08:00
1ae3a01566
Updated code to work with the latest Ropey.
2015-03-02 16:08:50 -08:00
ada003b346
Split rope implementation off into external lib "Ropey".
...
Ropey can be found at https://github.com/cessen/ropey
2015-02-25 20:05:17 -08:00
82e6fca1dd
Updated code for latest rustc.
2015-02-23 20:50:55 -08:00
d3cd1c4b05
Fixed bug in Editor::move_view_to_cursor().
...
Was causing the view to move unecessarily when the cursor is at the end of
the buffer.
2015-02-22 20:35:41 -08:00
c532b10f22
Fixed bug in Editor::move_view_to_cursor()
...
It thought it was one line shorter than it actually was.
2015-02-22 20:30:33 -08:00
c348f252bb
Fixed bug in buffer drawing code.
...
It was causing the entire last line to be re-scanned to find the
cursor drawing position if the cursor was at the end of the buffer.
This was both slow and resulted in an incorrect position, since
all the rest of the drawing assumes line blocks.
2015-02-22 20:24:19 -08:00
ae26c5f873
Fixed bugs in LineFormatter that was causing weird cursor nav behavior.
...
They were two pretty much identical bugs in both index_offset_vertical_v2d()
and index_set_horizontal_v2d(). Neither method was checking for slipping
off the end of a line block.
2015-02-22 20:09:18 -08:00
1b3acfd29f
Fixed bug in LineFormatter::index_offset_vertical_v2d()
...
The bug was causing very incorrect behavior when a single line was long
enough to be split into multiple blocks.
2015-02-22 19:30:13 -08:00
9c462ee332
Finished converting codebase back to plain Rope's.
...
Everything appears to be working identically to how it was before converting
back.
2015-02-22 18:13:10 -08:00
fee6fc21a3
Removed line and node source files since they are no longer used.
2015-02-22 12:30:02 -08:00
dcfa3fe0d5
Got unit tests compiling again, and added a few more to Rope.
2015-02-22 12:28:31 -08:00
02f24e4e6f
WIP refactor to switch over to Rope from BufferNode.
2015-02-22 11:45:57 -08:00
0ee364f6ce
Added Rope methods for converting between grapheme indices and line/column indices.
2015-02-22 00:15:18 -08:00
759b23db4d
Added methods to Rope for finding the relationship between lines and graphemes.
2015-02-21 23:51:15 -08:00
c276117ac6
Rope now tracks line endings.
2015-02-21 22:55:14 -08:00
0da0b532d0
Forgot to set rope leaf size back to something reasonable.
2015-02-21 13:18:28 -08:00
d87dd9a343
Implemented efficient Rope splitting.
...
Rope::split() should now run in O(log N) time instead of O(N).
2015-02-21 13:12:26 -08:00
e082defad8
Added benchmarks for Rope::append() and Rope::split().
2015-02-21 11:44:32 -08:00
52cb5f9456
Improved Rope's text insertion performance for large insertion strings.
2015-02-21 11:16:21 -08:00
a37bc17289
Even further improved balance unit tests.
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Now the ropes are directly checked for adhering to the AVL balance
invariants.
2015-02-19 23:39:24 -08:00
b3ba8acdf5
Significantly improved Rope::rebalance() unit tests.
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Now they directly run rebalance() on hand-constructed trees that test
various situations.
2015-02-19 23:23:36 -08:00
fe0a7e48ca
Fixed bug in Rope::new_from_str().
...
The stragglers appended at the end were being appended at the top of
the tree, making it very unbalanced. Using proper appending now.
2015-02-19 22:52:21 -08:00
2df1302723
Fixed bug in Rope::rebalance(). Stats weren't updated after rebalance.
2015-02-19 22:46:30 -08:00
5500c845f5
Ropes can now generate graphviz of their tree. Useful for debugging.
2015-02-19 22:39:57 -08:00
de668c5ddf
Improved Rope::append()
...
Append no longer depends on a performant rebalance() operation in any
cases. Append is guaranteed O(log N) now.
2015-02-18 23:41:28 -08:00
d95161b88f
Improved Rope::rebalance() to actually rebalance properly in non-AVL cases.
...
The prior version worked fine for the typical single insertion/removal
cases. But when larger imbalances happened due to bulk insertion or
removal it wouldn't work correctly.
The new improved version works on any tree whose children are themselves
balanced, even if they are extremely different heights when compared to
each other. It works in O(log N) time.
2015-02-18 23:11:10 -08:00
535f219c41
Improved algorithm of Rope::append()
...
It doesn't use an intermediate conversion to a string anymore, and should
execute in O(log N) as long as the right-hand rope is equal length or
smaller than the left.
It may also be O(log N) for the left-hand rope being smaller, but that
depends on whether the rebalance code executes in O(log N) time when
the left and right hand side are individually balanced. I haven't
analysed it yet, so dunno.
2015-02-17 23:10:38 -08:00
d26c95ab1d
Fixed some bugs in the display code.
...
Everything seems to display correctly now.
2015-02-16 22:46:38 -08:00
311f8aca67
First attempt at making display code really take advantage of long line support.
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It's not quite working right, but it does at least prevent performance
degradation.
2015-02-16 22:29:41 -08:00
86f3ada8ea
Small tweak to indentation style auto-detection.
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Very slightly favor larger indentations, instead of very slight favor
smaller indentations. This is more likely to do the right thing on
very small files.
2015-02-16 22:06:48 -08:00
d3cbc7644f
Updates for latest rustc.
2015-02-16 22:01:22 -08:00
0bc809781d
WIP: fixes for long line support.
2015-02-15 23:23:17 -08:00
ecf91607ac
WIP long line support.
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Got index_offset_vertical_v2d() partially working. Still seems to be a tad
buggy, though.
2015-02-15 23:09:13 -08:00
a1d636a4d8
WIP: handling extremely long lines with good performance.
...
The formatters now work on grapheme iterators instead of directly on
lines, which frees up the LineFormatter to break up long lines into
smaller blocks of text. This is partially taken advantage of right
now in various parts of the code, but more work is still needed to
get it both working properly and fast.
2015-02-15 22:41:11 -08:00
f4a70ba1ad
Made screen drawing a tad faster for long lines.
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In preparation for much more major speed-ups with long lines.
2015-02-15 20:35:17 -08:00
6eed3fcc74
Improved file load times.
...
There was a regression after switching to ropes. Now it's pretty much
back to pre-rope load times.
2015-02-15 20:15:19 -08:00
de58f01b2f
Added some benchmarks for Rope, and improved new_from_str() for Rope.
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The new new_from_str() uses an algorithm that should be linear time
complexity compared to the length of the string.
2015-02-15 19:42:07 -08:00
e1c9a6955d
Lines now internally use ropes to store their text.
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The rope uses a large leaf-node text length, so in the vast majority of
cases this ends up being the same as directly storing the string data.
But in the case that the line becomes extremely long, this will allow
for reasonable performance
2015-02-15 14:56:56 -08:00
a89e505fb0
Beginnings of a Rope data structure for strings.
...
This will be used to hold the text of an individual line, for better
long-line handling.
2015-02-14 14:19:46 -08:00
902d93e957
Line numbers are now displayed in left-hand gutter.
2015-02-08 19:17:48 -08:00
9b24b2b4f2
Added rust-encoding as a dependency, in prep for text encoding support.
2015-02-08 00:19:37 -08:00
2d50906f43
Moved the rest of file loading/saving into Buffer.
2015-02-07 23:35:25 -08:00
8d76e3fb17
View scrolling seems to work properly now.
2015-02-07 23:14:56 -08:00
8f94b32953
Have view scrolling nearly working again.
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Just doesn't *quite* work with wrapped lines. Need to investigate.
2015-02-07 22:57:25 -08:00
870818fec8
Cursor movement appears to be working properly again.
2015-02-07 22:07:48 -08:00
27959dadf8
WIP fixing cursor movement code.
2015-02-07 21:38:16 -08:00
6fc2f34053
Finished converting the term_ui drawing code over to the new formatting code.
2015-02-07 21:37:11 -08:00
e9462e4400
Silencing some rustc warnings.
2015-02-07 19:55:25 -08:00
26965417f3
WOrking on getting cursor movement working again.
2015-02-07 19:46:08 -08:00
e9c06615f9
Silenced some compiler warnings.
2015-02-07 00:52:52 -08:00
6f2cbe5b87
Basic text buffer drawing is working again.
2015-02-07 00:45:28 -08:00
3ae51f7f7e
Formatters are now primarily factories for iterators.
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This is a big shift in the formatter API's. It simplifies the
responsibilities of the implementers so that pretty much all they
have to do it implement an iterator. Everything else will be
automatically derived from that. (Or, at least, that's the hope.)
2015-02-06 23:58:19 -08:00
8319033ae5
First step in pulling formatters out of the text buffer.
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This commit pulls the formatter out of the text buffer and
puts it in the editor instead. However, there is a lot of
commented code utlizing the buffer and formatter that still
needs to be updated.
In short, the editor is pretty non-functional in this commit.
2015-02-06 19:47:52 -08:00
e29777e33c
Improved file loading.
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File loading is now the responsibility of the Buffer, which allows
it to do some weird internal stuff to make it faster.
Also, using custom code for scanning the text, so all line endings
are handled now, not just LF and CRLF.
2015-02-01 23:17:43 -08:00
4d114162ee
Improved window resizing responsiveness.
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The reformat code was being run on every resize event,
which chokes on most resizes which end up emitting a lot
of resize events. Now it waits and processes a bunch of
resize events until there aren't any left, and only does
the actual reformat on the last one.
2015-02-01 13:50:47 -08:00
c9d09f6f98
Moved line_ending_type out of Buffer and into Editor.
2015-01-31 15:06:04 -08:00
67e4495d83
Minor tweak to console formatting code.
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Made it so that the line-height can be easily changed in one
place, for experimentation.
2015-01-31 13:53:07 -08:00
afa1a8f67c
Fixed nasty bug in reformatting code.
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It was not actually reformatting things...
2015-01-31 13:41:41 -08:00
7b87db4e41
Line wrapping width is now determined by terminal width.
2015-01-31 13:19:14 -08:00
8701ebbba7
Tweaked code to avoid warnings from latest rustc compiler.
2015-01-29 21:03:56 -08:00
c6cfebdb75
Commented out the GUI modules until I can figure out how to get it working again.
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The rust SDL2 bindings have changed in a way that makes the lifetimes
very strict. This is probably a good thing from a safety standpoint,
but means I'll likely need to re-architect the GUI drawing code.
For now I'm going to leave that on the back-burner and focus on getting
the console version working.
2015-01-29 20:35:19 -08:00