Commit Graph

72 Commits

Author SHA1 Message Date
bdbd9bce21 Make tests compile again after updating to Rust 2018. 2020-01-23 19:04:45 +09:00
dab1c9ed1b Updated to Rust 2018.
No functional changes.
2020-01-23 18:47:27 +09:00
9cadb9bd8c Run rustfmt and replace depricated try!() macro with ? operator.
No functional changes.
2020-01-22 10:20:29 +09:00
2f5adfad75 Run rustfmt. No functional changes. 2018-08-17 20:36:24 -07:00
75742c7aa4 Fixed bug with gutter size not updating as line numbers get wider. 2018-07-20 01:31:56 -07:00
b19997b975 Did some basic optimizations that made things fast again. Yay!
The basis for the optimizations were some less basic changes made
in Ropey.
2018-07-05 04:41:58 -07:00
5ca0f5e406 Fomatted with recent rustfmt. No actual code changes. 2018-07-05 02:00:10 -07:00
de625e71dc Updated to ropey git master, and got everything working again.
However, everything is very, very slow now.
2018-07-05 01:53:17 -07:00
16f2aab223 Updated to latest Ropey. 2018-01-11 02:05:00 -08:00
7121469cba Termninal size information wasn't being set properly at startup. 2018-01-01 13:38:51 -08:00
54a16c6383 Fixed bug with word wrapping when a word is longer than a line. 2018-01-01 13:25:06 -08:00
dbb640b330 Fixed a couple of bugs that crashed at tiny terminal sizes. 2018-01-01 12:59:47 -08:00
86ca5f9edf Another silly bug... 2018-01-01 03:21:27 -08:00
cfcc9ab273 Silly bug due to forgetting to change a line of code. 2018-01-01 03:20:10 -08:00
2591aef6d4 Simplified the screen buffer writing.
Turns out the main reason it was so slow was because stdout isn't
buffered in Rust by default.  That actually makes a lot of sense,
but I'd forgotten.

Wrapping it in a BufWriter solves the performance issues much more
gracefully.
2018-01-01 03:10:32 -08:00
1f62eb32a0 Fixed a bug where very narrow terminal sizes would crash the editor. 2018-01-01 02:37:33 -08:00
1bb93aae00 Got interactive responsiveness to terminal resizing working. 2018-01-01 02:30:11 -08:00
c91f1801ad Fixed bug in screen buffer display code.
This both more correct and faster at the same time.  Yay!
2018-01-01 01:27:37 -08:00
17beb9c06d Using a smallstring implementation inside the screen buffer.
This keeps things contiguous in memory in the common case.
2017-12-31 20:05:00 -08:00
0a309fab1a Made the screen buffer implemention way faster.
It's in a pretty good place now, I think.  Although its memory
usage could be improved with a small string type.
2017-12-31 19:40:45 -08:00
945505c5ff WIP making the buffer faster. 2017-12-31 19:30:28 -08:00
66a80baeed Doing screen buffering to eliminate flicker.
At the moment, it's brain-dead and really slow.
2017-12-31 18:51:02 -08:00
b63bb6f87d Fixed silly drawing bug.
The cursor wasn't displaying if it was on the end of a line.
2017-12-31 17:36:13 -08:00
c7adf195f7 Moving screen drawing handling to a submodule. 2017-12-31 17:30:21 -08:00
c11aee9bf6 WIP switching from Rustbox to Termion for terminal handling. 2017-12-31 16:55:27 -08:00
76bd98e5ae Got cursor movement working with graphemes, and fixed unit tests. 2017-12-31 02:41:07 -08:00
f221b90a82 Fixed cursor drawing for texts with graphemes in them. 2017-12-31 02:17:28 -08:00
2e9c2b2704 WIP getting graphemes working again. 2017-12-31 01:56:45 -08:00
47ed45aae6 More fixing. 2017-12-30 23:47:05 -08:00
9c302620e9 Updating to use the new Ropey.
This is mainly just for kicks and giggles, since it really won't
work quite properly anyway, due to the lack of grapheme indexing.
The next real thing is to... well, start from scratch.
2017-12-30 23:10:56 -08:00
45e6125bbc Updated to work with more recent library versions. Also RustFmt. 2016-03-05 02:40:01 -08:00
f1ffc2867a Unit tests now also compile on stable rust. 2015-07-06 19:31:55 -07:00
ec16e8ac6e Led is building on stable rust! Woo hoo! 2015-07-06 19:20:25 -07:00
6823706d69 Working towards rust stable support. 2015-07-06 18:39:00 -07:00
869cb187b6 Migrated code from std::old_io to std::io 2015-03-15 16:03:23 -07:00
57f013bd46 Updated to latest rustc and rustbox. 2015-03-15 14:47:16 -07:00
1d6a8cb107 Added ability for soft-wrapped lines to have additional indentation. 2015-03-08 19:58:18 -07:00
cbff82b462 Implemented word wrapping. 2015-03-08 19:47:30 -07:00
e1e06633c7 Added option to maintain indentation when wrapping lines.
Currently only exposed in code, not in UI.  Enabled by default.
2015-03-08 12:18:22 -07:00
ed510cffbc WIP more line wrapping options.
This commit just adds code to allow non-wrapping behavior.
2015-03-07 18:30:18 -08:00
b2f1044b48 Fixed bug resulting from API change in Ropey. 2015-03-03 16:27:38 -08:00
82e6fca1dd Updated code for latest rustc. 2015-02-23 20:50:55 -08:00
c348f252bb Fixed bug in buffer drawing code.
It was causing the entire last line to be re-scanned to find the
cursor drawing position if the cursor was at the end of the buffer.
This was both slow and resulted in an incorrect position, since
all the rest of the drawing assumes line blocks.
2015-02-22 20:24:19 -08:00
1b3acfd29f Fixed bug in LineFormatter::index_offset_vertical_v2d()
The bug was causing very incorrect behavior when a single line was long
enough to be split into multiple blocks.
2015-02-22 19:30:13 -08:00
9c462ee332 Finished converting codebase back to plain Rope's.
Everything appears to be working identically to how it was before converting
back.
2015-02-22 18:13:10 -08:00
02f24e4e6f WIP refactor to switch over to Rope from BufferNode. 2015-02-22 11:45:57 -08:00
d26c95ab1d Fixed some bugs in the display code.
Everything seems to display correctly now.
2015-02-16 22:46:38 -08:00
311f8aca67 First attempt at making display code really take advantage of long line support.
It's not quite working right, but it does at least prevent performance
degradation.
2015-02-16 22:29:41 -08:00
a1d636a4d8 WIP: handling extremely long lines with good performance.
The formatters now work on grapheme iterators instead of directly on
lines, which frees up the LineFormatter to break up long lines into
smaller blocks of text.  This is partially taken advantage of right
now in various parts of the code, but more work is still needed to
get it both working properly and fast.
2015-02-15 22:41:11 -08:00
f4a70ba1ad Made screen drawing a tad faster for long lines.
In preparation for much more major speed-ups with long lines.
2015-02-15 20:35:17 -08:00