#![allow(dead_code)] use buffer::TextBuffer; use std::path::Path; use files::{load_file_to_buffer, save_buffer_to_file}; use string_utils::char_count; pub struct Editor { pub buffer: TextBuffer, pub file_path: Path, pub dirty: bool, // The dimensions and position of the editor's view within the buffer pub view_dim: (uint, uint), // (height, width) pub view_pos: (uint, uint), // (line, col) // The editing cursor position pub cursor: (uint, uint), // (line, col) } impl Editor { /// Create a new blank editor pub fn new() -> Editor { Editor { buffer: TextBuffer::new(), file_path: Path::new(""), dirty: false, view_dim: (0, 0), view_pos: (0, 0), cursor: (0, 0), } } pub fn new_from_file(path: &Path) -> Editor { let buf = load_file_to_buffer(path).unwrap(); Editor { buffer: buf, file_path: path.clone(), dirty: false, view_dim: (0, 0), view_pos: (0, 0), cursor: (0, 0), } } pub fn save_if_dirty(&mut self) { if self.dirty && self.file_path != Path::new("") { let _ = save_buffer_to_file(&self.buffer, &self.file_path); self.dirty = false; } } pub fn update_dim(&mut self, h: uint, w: uint) { self.view_dim = (h, w); } pub fn insert_text_at_cursor(&mut self, text: &str) { let pos = self.buffer.pos_2d_to_closest_1d(self.cursor); let str_len = char_count(text); let p = self.buffer.pos_2d_to_closest_1d(self.cursor); // Insert text self.buffer.insert_text(text, pos); self.dirty = true; // Move cursor self.cursor = self.buffer.pos_1d_to_closest_2d(p + str_len); } pub fn insert_text_at_char(&mut self, text: &str, pos: uint) { self.dirty = true; let buf_len = self.buffer.len(); self.buffer.insert_text(text, if pos < buf_len {pos} else {buf_len}); } pub fn remove_text_behind_cursor(&mut self, char_count: uint) { let pos_b = self.buffer.pos_2d_to_closest_1d(self.cursor); let pos_a = if pos_b >= char_count {pos_b - char_count} else {0}; // Move cursor self.cursor = self.buffer.pos_1d_to_closest_2d(pos_a); // Remove text self.buffer.remove_text(pos_a, pos_b); self.dirty = true; } pub fn cursor_left(&mut self) { let p = self.buffer.pos_2d_to_closest_1d(self.cursor); if p > 0 { self.cursor = self.buffer.pos_1d_to_closest_2d(p - 1); } else { self.cursor = self.buffer.pos_1d_to_closest_2d(0); } } pub fn cursor_right(&mut self) { let p = self.buffer.pos_2d_to_closest_1d(self.cursor); self.cursor = self.buffer.pos_1d_to_closest_2d(p + 1); } pub fn cursor_up(&mut self) { if self.cursor.0 > 0 { self.cursor.0 -= 1; } } pub fn cursor_down(&mut self) { if self.cursor.0 < self.buffer.newline_count() { self.cursor.0 += 1; } } }