Fluv32: slightly tweak the u/v scaling constants.
This allows perfect representation of E (equal energy spectrum). It's not important from a perceptual standpoint, but it provides a simple way for Psychopath to represent E when needed for other purposes.
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@ -2,12 +2,16 @@
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//!
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//! This encoding is based on, but is slightly different than, the 32-bit
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//! LogLuv format from the paper "Overcoming Gamut and Dynamic Range
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//! Limitations in Digital Images" by Greg Ward. It uses the same uv chroma
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//! storage, but uses a floating point rather than log encoding to store
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//! luminance, mainly for the sake of faster decoding. It also omits the sign
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//! bit of LogLuv, foregoing negative luminance capabilities.
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//! Limitations in Digital Images" by Greg Ward:
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//!
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//! Compared to LogLuv, this format's chroma precision is identical and its
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//! * It uses the same uv chroma storage approach, but with *very* slightly
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//! tweaked scales to allow perfect representation of E.
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//! * It uses uses a floating point rather than log encoding to store
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//! luminance, mainly for the sake of faster decoding.
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//! * It also omits the sign bit of LogLuv, foregoing negative luminance
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//! capabilities.
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//!
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//! Compared to LogLuv, this format's chroma precision is the same and its
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//! luminance precision is better, but its luminance *range* is smaller.
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//! The supported luminance range is still substantial, however (see
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//! "Luminance details" below).
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@ -47,8 +51,11 @@
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const EXP_BIAS: i32 = 27;
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/// The scale factor of the quantized UV components.
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pub const UV_SCALE: f32 = 410.0;
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/// The scale factor of the quantized U component.
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pub const U_SCALE: f32 = 817.0 / 2.0;
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/// The scale factor of the quantized V component.
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pub const V_SCALE: f32 = 1235.0 / 3.0;
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/// Largest representable Y component.
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pub const Y_MAX: f32 = ((1u64 << (64 - EXP_BIAS)) - (1u64 << (64 - EXP_BIAS - 11))) as f32;
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@ -86,8 +93,8 @@ pub fn encode(xyz: (f32, f32, f32)) -> u32 {
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// The minimum value of 1.0 for v is to avoid a possible divide by zero
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// when decoding. A value less than 1.0 is outside the real colors,
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// so we don't need to store it anyway.
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let u = (((4.0 * UV_SCALE) * xyz.0 / s) + 0.5).max(0.0).min(255.0);
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let v = (((9.0 * UV_SCALE) * xyz.1 / s) + 0.5).max(1.0).min(255.0);
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let u = (((4.0 * U_SCALE) * xyz.0 / s) + 0.5).max(0.0).min(255.0);
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let v = (((9.0 * V_SCALE) * xyz.1 / s) + 0.5).max(1.0).min(255.0);
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((u as u32) << 8) | (v as u32)
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};
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@ -136,13 +143,14 @@ pub fn decode(fluv32: u32) -> (f32, f32, f32) {
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// This is re-worked from the original equations, to allow a bunch of stuff
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// to cancel out and avoid operations. It makes the underlying equations a
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// bit non-obvious.
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// We also roll the UV_SCALE application into the final x and z formulas,
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// since most of that also cancels if we do it there.
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// We also roll the U/V_SCALE application into the final x and z formulas,
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// since some of that cancels out as well, and all of it can be avoided at
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// runtime that way.
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let tmp = y / v;
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let x = tmp * (u * 2.25); // y * (9u / 4v)
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let z = tmp * ((3.0 * UV_SCALE) - (0.75 * u) - (5.0 * v)); // y * ((12 - 3u - 20v) / 4v)
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let x = tmp * ((2.25 * V_SCALE / U_SCALE) * u); // y * (9u / 4v)
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let z = tmp * ((3.0 * V_SCALE) - ((0.75 * V_SCALE / U_SCALE) * u) - (5.0 * v)); // y * ((12 - 3u - 20v) / 4v)
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(x, y, z)
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(x, y, z.max(0.0))
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}
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/// Decodes from 32-bit FloatLuv to Yuv.
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@ -150,7 +158,8 @@ pub fn decode(fluv32: u32) -> (f32, f32, f32) {
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/// The Y component is the luminance, and is simply the Y from CIE XYZ.
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///
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/// The u and v components are the CIE LUV u' and v' chromaticity coordinates,
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/// but returned as `u8`s, and scaled by `UV_SCALE` to fit the range 0-255.
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/// but returned as `u8`s, and scaled by `U_SCALE` and `V_SCALE` respectively
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/// to fit the range 0-255.
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#[inline]
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pub fn decode_yuv(fluv32: u32) -> (f32, u8, u8) {
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// Check for zero.
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@ -181,10 +190,24 @@ mod tests {
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let tri = encode(fs);
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let fs2 = decode(tri);
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assert_eq!(0x000056c2, tri);
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assert_eq!(0x000056c3, tri);
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assert_eq!(fs, fs2);
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}
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#[test]
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fn all_ones() {
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let fs = (1.0f32, 1.0f32, 1.0f32);
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let tri = encode(fs);
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let fs2 = decode(tri);
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assert_eq!(0x6c0056c3, tri);
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assert!((fs.0 - fs2.0).abs() < 0.0000001);
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assert_eq!(fs.1, fs2.1);
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assert!((fs.2 - fs2.2).abs() < 0.0000001);
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}
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#[test]
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fn powers_of_two() {
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let mut n = 0.25;
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@ -259,7 +282,7 @@ mod tests {
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let fs = (1.0, 1.0, 1.0);
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let a = encode(fs);
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assert_eq!((1.0, 0x56, 0xc2), decode_yuv(a));
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assert_eq!((1.0, 0x56, 0xc3), decode_yuv(a));
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}
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#[test]
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@ -276,7 +299,7 @@ mod tests {
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let fs = (INFINITY, INFINITY, INFINITY);
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assert_eq!(Y_MAX, round_trip(fs).1);
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assert_eq!(0xffff56c2, encode(fs));
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assert_eq!(0xffff56c3, encode(fs));
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}
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#[test]
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@ -290,17 +313,17 @@ mod tests {
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#[test]
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fn underflow() {
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let fs = (Y_MIN * 0.99, Y_MIN * 0.99, Y_MIN * 0.99);
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assert_eq!(0x000056c2, encode(fs));
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assert_eq!(0x000056c3, encode(fs));
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assert_eq!((0.0, 0.0, 0.0), round_trip(fs));
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}
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#[test]
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fn negative_z_impossible() {
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// These are very specific values, which should result in smallest
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// possible z value (specifically z = 0.0 with no quantization) while
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// still having positive values in x and y.
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let fs = (248.0 / 565.0, 9827.0 / 8475.0, 0.0);
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assert!(round_trip(fs).2 >= 0.0);
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for y in 0..1024 {
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let fs = (1.0, 1.0 + (y as f32 / 4096.0), 0.0);
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let fs2 = round_trip(fs);
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assert!(fs2.2 >= 0.0);
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}
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}
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#[test]
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