diff --git a/example_scenes/cornell_box.psy b/example_scenes/cornell_box.psy index 17132d4..be6b59d 100644 --- a/example_scenes/cornell_box.psy +++ b/example_scenes/cornell_box.psy @@ -16,24 +16,24 @@ Scene $Scene_fr1 { World { BackgroundShader { Type [Color] - Color [0.000000 0.000000 0.000000] + Color [rec709, 0.000000 0.000000 0.000000] } } Assembly { SurfaceShader $Green { Type [Lambert] - Color [0.117000 0.412500 0.115000] + Color [rec709, 0.117000 0.412500 0.115000] } SurfaceShader $Red { Type [Lambert] - Color [0.611000 0.055500 0.062000] + Color [rec709, 0.611000 0.055500 0.062000] } SurfaceShader $White { Type [Lambert] - Color [0.729500 0.735500 0.729000] + Color [rec709, 0.729500 0.735500 0.729000] } RectangleLight $__Area { - Color [84.300003 53.800003 18.500000] + Color [rec709, 84.300003 53.800003 18.500000] Dimensions [1.350000 1.100000] } Instance { diff --git a/example_scenes/cube.psy b/example_scenes/cube.psy index d7220ab..ec83559 100644 --- a/example_scenes/cube.psy +++ b/example_scenes/cube.psy @@ -16,13 +16,13 @@ Scene $Scene_fr1 { World { BackgroundShader { Type [Color] - Color [0.050876 0.050876 0.050876] + Color [rec709, 0.050876 0.050876 0.050876] } } Assembly { SurfaceShader $Material { Type [Lambert] - Color [0.800000 0.800000 0.800000] + Color [rec709, 0.800000 0.800000 0.800000] } MeshSurface $__Plane_ { Vertices [-1.000000 -1.000000 0.000000 1.000000 -1.000000 0.000000 -1.000000 1.000000 0.000000 1.000000 1.000000 0.000000] @@ -44,7 +44,7 @@ Scene $Scene_fr1 { Transform [1.000000 -0.000000 0.000000 -0.000000 -0.000000 1.000000 -0.000000 0.000000 0.000000 -0.000000 1.000000 -0.000000 -0.000000 0.000000 -1.000000 1.000000] } SphereLight $__Lamp { - Color [50.000000 50.000000 50.000000] + Color [rec709, 50.000000 50.000000 50.000000] Radius [0.100000] } Instance {