Poking at what the new file/streaming format might be.

This commit is contained in:
Nathan Vegdahl 2022-08-04 15:40:09 -07:00
parent 2bb45a9876
commit 1d05063190

View File

@ -1,60 +1,73 @@
Scene $Scene_fr1 { ClearScene {}
Output {
Output {
Path ["test_renders/cube.png"] Path ["test_renders/cube.png"]
} }
RenderSettings {
RenderSettings {
Resolution [960 540] Resolution [960 540]
SamplesPerPixel [16] SamplesPerPixel [16]
Seed [1] Seed [1]
} }
Camera {
Camera {
Fov [49.134342] Fov [49.134342]
FocalDistance [9.559999] FocalDistance [9.559999]
ApertureRadius [0.250000] ApertureRadius [0.250000]
Transform [0.685881 0.727634 -0.010817 0.000000 -0.317370 0.312469 0.895343 0.000000 -0.654862 0.610666 -0.445245 0.000000 7.481132 -6.507640 5.343665 1.000000] Transform [0.685881 0.727634 -0.010817 -0.317370 0.312469 0.895343 -0.654862 0.610666 -0.445245 7.481132 -6.507640 5.343665]
} }
World {
World {
BackgroundShader { BackgroundShader {
Type [Color] Type [Color]
Color [rec709, 0.050876 0.050876 0.050876] Color [rec709, 0.050876 0.050876 0.050876]
} }
} }
Shaders {
SurfaceShader $Material { AddShader {
SurfaceShader {
Name [Material]
Type [Lambert] Type [Lambert]
Color [rec709, 0.800000 0.800000 0.800000] Color [rec709, 0.800000 0.800000 0.800000]
} }
} }
Objects {
MeshSurface $__Plane_ { AddObject {
SurfaceShaderBind [$Material] MeshSurface {
Name [__Plane_]
SurfaceShaderBind [Material]
Vertices [-1.000000 -1.000000 0.000000 1.000000 -1.000000 0.000000 -1.000000 1.000000 0.000000 1.000000 1.000000 0.000000] Vertices [-1.000000 -1.000000 0.000000 1.000000 -1.000000 0.000000 -1.000000 1.000000 0.000000 1.000000 1.000000 0.000000]
FaceVertCounts [4 ] FaceVertCounts [4 ]
FaceVertIndices [0 1 3 2 ] FaceVertIndices [0 1 3 2 ]
} }
MeshSurface $__Cube_ { MeshSurface {
SurfaceShaderBind [$Material] Name [__Cube_]
SurfaceShaderBind [Material]
Vertices [1.000000 1.000000 -1.000000 1.000000 -1.000000 -1.000000 -1.000000 -1.000000 -1.000000 -1.000000 1.000000 -1.000000 1.000000 0.999999 1.000000 0.999999 -1.000001 1.000000 -1.000000 -1.000000 1.000000 -1.000000 1.000000 1.000000 ] Vertices [1.000000 1.000000 -1.000000 1.000000 -1.000000 -1.000000 -1.000000 -1.000000 -1.000000 -1.000000 1.000000 -1.000000 1.000000 0.999999 1.000000 0.999999 -1.000001 1.000000 -1.000000 -1.000000 1.000000 -1.000000 1.000000 1.000000 ]
FaceVertCounts [4 4 4 4 4 4 ] FaceVertCounts [4 4 4 4 4 4 ]
FaceVertIndices [0 1 2 3 4 7 6 5 0 4 5 1 1 5 6 2 2 6 7 3 4 0 3 7 ] FaceVertIndices [0 1 2 3 4 7 6 5 0 4 5 1 1 5 6 2 2 6 7 3 4 0 3 7 ]
} }
SphereLight $__Lamp { SphereLight {
Name [__Lamp]
Color [rec709, 50.000000 50.000000 50.000000] Color [rec709, 50.000000 50.000000 50.000000]
Radius [0.100000] Radius [0.100000]
} }
} }
Assembly {
AddInstance {
Instance { Instance {
Data [$__Plane_] Name [__Plane_]
Transform [0.078868 -0.000000 0.000000 -0.000000 -0.000000 0.078868 -0.000000 0.000000 0.000000 -0.000000 0.078868 -0.000000 -0.000000 0.000000 -0.000000 1.000000] Data [__Plane_]
Transform [0.078868 0.000000 0.000000 0.000000 0.078868 0.000000 0.000000 0.000000 0.078868 0.000000 0.000000 0.000000]
} }
Instance { Instance {
Data [$__Cube_] Name [__Cube_]
Transform [1.000000 -0.000000 0.000000 -0.000000 -0.000000 1.000000 -0.000000 0.000000 0.000000 -0.000000 1.000000 -0.000000 -0.000000 0.000000 -1.000000 1.000000] Data [__Cube_]
Transform [1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1.000000]
} }
Instance { Instance {
Data [$__Lamp] Name [__Lamp]
Transform [0.019856 -0.060763 0.000000 -0.000000 0.015191 0.079422 -0.000000 0.000000 0.000000 -0.000000 1.000000 -0.000000 -0.026851 -0.125233 -4.432303 1.000000] Data [__Lamp]
} Transform [0.019856 -0.060763 0.000000 0.015191 0.079422 0.000000 0.000000 0.000000 1.000000 -0.026851 -0.125233 -4.432303]
} }
} }