Poking at what the new file/streaming format might be.

This commit is contained in:
Nathan Vegdahl 2022-08-04 15:40:09 -07:00
parent 2bb45a9876
commit 1d05063190

View File

@ -1,60 +1,73 @@
Scene $Scene_fr1 { ClearScene {}
Output {
Path ["test_renders/cube.png"] Output {
} Path ["test_renders/cube.png"]
RenderSettings { }
Resolution [960 540]
SamplesPerPixel [16] RenderSettings {
Seed [1] Resolution [960 540]
} SamplesPerPixel [16]
Camera { Seed [1]
Fov [49.134342] }
FocalDistance [9.559999]
ApertureRadius [0.250000] Camera {
Transform [0.685881 0.727634 -0.010817 0.000000 -0.317370 0.312469 0.895343 0.000000 -0.654862 0.610666 -0.445245 0.000000 7.481132 -6.507640 5.343665 1.000000] Fov [49.134342]
} FocalDistance [9.559999]
World { ApertureRadius [0.250000]
BackgroundShader { Transform [0.685881 0.727634 -0.010817 -0.317370 0.312469 0.895343 -0.654862 0.610666 -0.445245 7.481132 -6.507640 5.343665]
Type [Color] }
Color [rec709, 0.050876 0.050876 0.050876]
} World {
} BackgroundShader {
Shaders { Type [Color]
SurfaceShader $Material { Color [rec709, 0.050876 0.050876 0.050876]
Type [Lambert] }
Color [rec709, 0.800000 0.800000 0.800000] }
}
} AddShader {
Objects { SurfaceShader {
MeshSurface $__Plane_ { Name [Material]
SurfaceShaderBind [$Material] Type [Lambert]
Vertices [-1.000000 -1.000000 0.000000 1.000000 -1.000000 0.000000 -1.000000 1.000000 0.000000 1.000000 1.000000 0.000000] Color [rec709, 0.800000 0.800000 0.800000]
FaceVertCounts [4 ] }
FaceVertIndices [0 1 3 2 ] }
}
MeshSurface $__Cube_ { AddObject {
SurfaceShaderBind [$Material] MeshSurface {
Vertices [1.000000 1.000000 -1.000000 1.000000 -1.000000 -1.000000 -1.000000 -1.000000 -1.000000 -1.000000 1.000000 -1.000000 1.000000 0.999999 1.000000 0.999999 -1.000001 1.000000 -1.000000 -1.000000 1.000000 -1.000000 1.000000 1.000000 ] Name [__Plane_]
FaceVertCounts [4 4 4 4 4 4 ] SurfaceShaderBind [Material]
FaceVertIndices [0 1 2 3 4 7 6 5 0 4 5 1 1 5 6 2 2 6 7 3 4 0 3 7 ] Vertices [-1.000000 -1.000000 0.000000 1.000000 -1.000000 0.000000 -1.000000 1.000000 0.000000 1.000000 1.000000 0.000000]
} FaceVertCounts [4 ]
SphereLight $__Lamp { FaceVertIndices [0 1 3 2 ]
Color [rec709, 50.000000 50.000000 50.000000] }
Radius [0.100000] MeshSurface {
} Name [__Cube_]
} SurfaceShaderBind [Material]
Assembly { Vertices [1.000000 1.000000 -1.000000 1.000000 -1.000000 -1.000000 -1.000000 -1.000000 -1.000000 -1.000000 1.000000 -1.000000 1.000000 0.999999 1.000000 0.999999 -1.000001 1.000000 -1.000000 -1.000000 1.000000 -1.000000 1.000000 1.000000 ]
Instance { FaceVertCounts [4 4 4 4 4 4 ]
Data [$__Plane_] FaceVertIndices [0 1 2 3 4 7 6 5 0 4 5 1 1 5 6 2 2 6 7 3 4 0 3 7 ]
Transform [0.078868 -0.000000 0.000000 -0.000000 -0.000000 0.078868 -0.000000 0.000000 0.000000 -0.000000 0.078868 -0.000000 -0.000000 0.000000 -0.000000 1.000000] }
} SphereLight {
Instance { Name [__Lamp]
Data [$__Cube_] Color [rec709, 50.000000 50.000000 50.000000]
Transform [1.000000 -0.000000 0.000000 -0.000000 -0.000000 1.000000 -0.000000 0.000000 0.000000 -0.000000 1.000000 -0.000000 -0.000000 0.000000 -1.000000 1.000000] Radius [0.100000]
} }
Instance { }
Data [$__Lamp]
Transform [0.019856 -0.060763 0.000000 -0.000000 0.015191 0.079422 -0.000000 0.000000 0.000000 -0.000000 1.000000 -0.000000 -0.026851 -0.125233 -4.432303 1.000000] AddInstance {
} Instance {
Name [__Plane_]
Data [__Plane_]
Transform [0.078868 0.000000 0.000000 0.000000 0.078868 0.000000 0.000000 0.000000 0.078868 0.000000 0.000000 0.000000]
}
Instance {
Name [__Cube_]
Data [__Cube_]
Transform [1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1.000000]
}
Instance {
Name [__Lamp]
Data [__Lamp]
Transform [0.019856 -0.060763 0.000000 0.015191 0.079422 0.000000 0.000000 0.000000 1.000000 -0.026851 -0.125233 -4.432303]
} }
} }