Poking at what the new file/streaming format might be.
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2bb45a9876
commit
1d05063190
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@ -1,60 +1,73 @@
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Scene $Scene_fr1 {
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ClearScene {}
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Output {
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Path ["test_renders/cube.png"]
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}
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RenderSettings {
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Resolution [960 540]
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SamplesPerPixel [16]
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Seed [1]
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}
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Camera {
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Fov [49.134342]
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FocalDistance [9.559999]
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ApertureRadius [0.250000]
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Transform [0.685881 0.727634 -0.010817 0.000000 -0.317370 0.312469 0.895343 0.000000 -0.654862 0.610666 -0.445245 0.000000 7.481132 -6.507640 5.343665 1.000000]
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Transform [0.685881 0.727634 -0.010817 -0.317370 0.312469 0.895343 -0.654862 0.610666 -0.445245 7.481132 -6.507640 5.343665]
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}
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World {
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BackgroundShader {
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Type [Color]
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Color [rec709, 0.050876 0.050876 0.050876]
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}
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}
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Shaders {
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SurfaceShader $Material {
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AddShader {
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SurfaceShader {
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Name [Material]
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Type [Lambert]
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Color [rec709, 0.800000 0.800000 0.800000]
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}
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}
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Objects {
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MeshSurface $__Plane_ {
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SurfaceShaderBind [$Material]
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AddObject {
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MeshSurface {
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Name [__Plane_]
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SurfaceShaderBind [Material]
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Vertices [-1.000000 -1.000000 0.000000 1.000000 -1.000000 0.000000 -1.000000 1.000000 0.000000 1.000000 1.000000 0.000000]
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FaceVertCounts [4 ]
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FaceVertIndices [0 1 3 2 ]
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}
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MeshSurface $__Cube_ {
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SurfaceShaderBind [$Material]
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MeshSurface {
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Name [__Cube_]
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SurfaceShaderBind [Material]
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Vertices [1.000000 1.000000 -1.000000 1.000000 -1.000000 -1.000000 -1.000000 -1.000000 -1.000000 -1.000000 1.000000 -1.000000 1.000000 0.999999 1.000000 0.999999 -1.000001 1.000000 -1.000000 -1.000000 1.000000 -1.000000 1.000000 1.000000 ]
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FaceVertCounts [4 4 4 4 4 4 ]
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FaceVertIndices [0 1 2 3 4 7 6 5 0 4 5 1 1 5 6 2 2 6 7 3 4 0 3 7 ]
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}
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SphereLight $__Lamp {
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SphereLight {
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Name [__Lamp]
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Color [rec709, 50.000000 50.000000 50.000000]
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Radius [0.100000]
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}
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}
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Assembly {
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AddInstance {
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Instance {
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Data [$__Plane_]
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Transform [0.078868 -0.000000 0.000000 -0.000000 -0.000000 0.078868 -0.000000 0.000000 0.000000 -0.000000 0.078868 -0.000000 -0.000000 0.000000 -0.000000 1.000000]
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Name [__Plane_]
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Data [__Plane_]
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Transform [0.078868 0.000000 0.000000 0.000000 0.078868 0.000000 0.000000 0.000000 0.078868 0.000000 0.000000 0.000000]
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}
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Instance {
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Data [$__Cube_]
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Transform [1.000000 -0.000000 0.000000 -0.000000 -0.000000 1.000000 -0.000000 0.000000 0.000000 -0.000000 1.000000 -0.000000 -0.000000 0.000000 -1.000000 1.000000]
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Name [__Cube_]
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Data [__Cube_]
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Transform [1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1.000000]
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}
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Instance {
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Data [$__Lamp]
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Transform [0.019856 -0.060763 0.000000 -0.000000 0.015191 0.079422 -0.000000 0.000000 0.000000 -0.000000 1.000000 -0.000000 -0.026851 -0.125233 -4.432303 1.000000]
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}
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Name [__Lamp]
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Data [__Lamp]
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Transform [0.019856 -0.060763 0.000000 0.015191 0.079422 0.000000 0.000000 0.000000 1.000000 -0.026851 -0.125233 -4.432303]
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}
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}
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