Remove more trailing zeros from example scenes that I missed last time.
This commit is contained in:
parent
e3e5c1412f
commit
5196e8e2c2
|
@ -9,7 +9,7 @@ Scene $Scene_fr1 {
|
|||
}
|
||||
Camera {
|
||||
Fov [39.449188]
|
||||
FocalDistance [10.620000]
|
||||
FocalDistance [10.62]
|
||||
ApertureRadius [0.0]
|
||||
Transform [1.0 0.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 1.0 0.0 0.0 -2.779998 -8.000000 2.730010 1.0]
|
||||
}
|
||||
|
@ -22,15 +22,15 @@ Scene $Scene_fr1 {
|
|||
Shaders {
|
||||
SurfaceShader $Green {
|
||||
Type [Lambert]
|
||||
Color [rec709, 0.117000 0.412500 0.115000]
|
||||
Color [rec709, 0.117 0.4125 0.115]
|
||||
}
|
||||
SurfaceShader $Red {
|
||||
Type [Lambert]
|
||||
Color [rec709, 0.611000 0.055500 0.062000]
|
||||
Color [rec709, 0.611 0.0555 0.062]
|
||||
}
|
||||
SurfaceShader $White {
|
||||
Type [Lambert]
|
||||
Color [rec709, 0.729500 0.735500 0.729000]
|
||||
Color [rec709, 0.7295 0.7355 0.729]
|
||||
}
|
||||
}
|
||||
Assembly {
|
||||
|
@ -39,8 +39,8 @@ Scene $Scene_fr1 {
|
|||
Transform [1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 2.779475 -2.794788 -5.498045 1.0]
|
||||
}
|
||||
RectangleLight {
|
||||
Color [rec709, 84.300003 53.800003 18.500000]
|
||||
Dimensions [1.350000 1.100000]
|
||||
Color [rec709, 84.300003 53.800003 18.5]
|
||||
Dimensions [1.35 1.1]
|
||||
}
|
||||
}
|
||||
Object $__Plane.010_ {
|
||||
|
|
Loading…
Reference in New Issue
Block a user