Remove more trailing zeros from example scenes that I missed last time.

This commit is contained in:
Nathan Vegdahl 2020-01-10 07:50:14 +09:00
parent e3e5c1412f
commit 5196e8e2c2

View File

@ -9,7 +9,7 @@ Scene $Scene_fr1 {
}
Camera {
Fov [39.449188]
FocalDistance [10.620000]
FocalDistance [10.62]
ApertureRadius [0.0]
Transform [1.0 0.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 1.0 0.0 0.0 -2.779998 -8.000000 2.730010 1.0]
}
@ -22,15 +22,15 @@ Scene $Scene_fr1 {
Shaders {
SurfaceShader $Green {
Type [Lambert]
Color [rec709, 0.117000 0.412500 0.115000]
Color [rec709, 0.117 0.4125 0.115]
}
SurfaceShader $Red {
Type [Lambert]
Color [rec709, 0.611000 0.055500 0.062000]
Color [rec709, 0.611 0.0555 0.062]
}
SurfaceShader $White {
Type [Lambert]
Color [rec709, 0.729500 0.735500 0.729000]
Color [rec709, 0.7295 0.7355 0.729]
}
}
Assembly {
@ -39,8 +39,8 @@ Scene $Scene_fr1 {
Transform [1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 2.779475 -2.794788 -5.498045 1.0]
}
RectangleLight {
Color [rec709, 84.300003 53.800003 18.500000]
Dimensions [1.350000 1.100000]
Color [rec709, 84.300003 53.800003 18.5]
Dimensions [1.35 1.1]
}
}
Object $__Plane.010_ {