Remove more trailing zeros from example scenes that I missed last time.
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@ -9,7 +9,7 @@ Scene $Scene_fr1 {
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}
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}
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Camera {
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Camera {
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Fov [39.449188]
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Fov [39.449188]
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FocalDistance [10.620000]
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FocalDistance [10.62]
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ApertureRadius [0.0]
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ApertureRadius [0.0]
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Transform [1.0 0.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 1.0 0.0 0.0 -2.779998 -8.000000 2.730010 1.0]
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Transform [1.0 0.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 1.0 0.0 0.0 -2.779998 -8.000000 2.730010 1.0]
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}
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}
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@ -22,15 +22,15 @@ Scene $Scene_fr1 {
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Shaders {
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Shaders {
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SurfaceShader $Green {
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SurfaceShader $Green {
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Type [Lambert]
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Type [Lambert]
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Color [rec709, 0.117000 0.412500 0.115000]
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Color [rec709, 0.117 0.4125 0.115]
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}
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}
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SurfaceShader $Red {
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SurfaceShader $Red {
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Type [Lambert]
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Type [Lambert]
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Color [rec709, 0.611000 0.055500 0.062000]
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Color [rec709, 0.611 0.0555 0.062]
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}
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}
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SurfaceShader $White {
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SurfaceShader $White {
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Type [Lambert]
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Type [Lambert]
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Color [rec709, 0.729500 0.735500 0.729000]
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Color [rec709, 0.7295 0.7355 0.729]
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}
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}
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}
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}
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Assembly {
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Assembly {
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@ -39,8 +39,8 @@ Scene $Scene_fr1 {
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Transform [1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 2.779475 -2.794788 -5.498045 1.0]
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Transform [1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 2.779475 -2.794788 -5.498045 1.0]
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}
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}
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RectangleLight {
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RectangleLight {
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Color [rec709, 84.300003 53.800003 18.500000]
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Color [rec709, 84.300003 53.800003 18.5]
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Dimensions [1.350000 1.100000]
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Dimensions [1.35 1.1]
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}
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}
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}
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}
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Object $__Plane.010_ {
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Object $__Plane.010_ {
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