Implemented alternative SAH split that uses off-axis split planes.
It doesn't seem to actually perform better, generally, but I'm leaving it in for future reference for other things.
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16
src/bbox.rs
16
src/bbox.rs
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@ -113,6 +113,22 @@ impl BitOrAssign for BBox {
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}
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}
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/// Expand BBox by a point.
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impl BitOr<Point> for BBox {
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type Output = BBox;
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fn bitor(self, rhs: Point) -> BBox {
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BBox::from_points(Point { co: self.min.co.v_min(rhs.co) },
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Point { co: self.max.co.v_max(rhs.co) })
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}
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}
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impl BitOrAssign<Point> for BBox {
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fn bitor_assign(&mut self, rhs: Point) {
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*self = *self | rhs;
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}
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}
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impl Lerp for BBox {
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fn lerp(self, other: BBox, alpha: f32) -> BBox {
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@ -1,12 +1,151 @@
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#![allow(dead_code)]
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use std;
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use std::cmp::Ordering;
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use algorithm::{partition, quick_select};
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use bbox::BBox;
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use halton;
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use lerp::lerp_slice;
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use math::{Vector, dot};
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use sampling::uniform_sample_hemisphere;
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const SAH_BIN_COUNT: usize = 13; // Prime numbers work best, for some reason
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const SPLIT_PLANE_COUNT: usize = 5;
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/// Takes a slice of boundable objects and partitions them based on the Surface
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/// Area Heuristic, but using arbitrarily oriented planes.
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///
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/// Returns the index of the partition boundary and the axis that it split on
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/// (0 = x, 1 = y, 2 = z).
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pub fn free_sah_split<'a, T, F>(seed: u32, objects: &mut [T], bounder: &F) -> (usize, usize)
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where F: Fn(&T) -> &'a [BBox]
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{
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// Generate the planes for splitting
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let planes = {
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let mut planes = [Vector::new(0.0, 0.0, 0.0); SPLIT_PLANE_COUNT];
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let offset = seed * SPLIT_PLANE_COUNT as u32;
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for i in 0..SPLIT_PLANE_COUNT {
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let u = halton::sample(0, offset + i as u32);
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let v = halton::sample(1, offset + i as u32);
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planes[i] = uniform_sample_hemisphere(u, v).normalized();
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}
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planes
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};
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// Get the extents of the objects with respect to the split planes
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let extents = {
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let mut extents = [(std::f32::INFINITY, std::f32::NEG_INFINITY); SPLIT_PLANE_COUNT];
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for obj in &objects[..] {
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let centroid = lerp_slice(bounder(obj), 0.5).center().into_vector();
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for i in 0..SPLIT_PLANE_COUNT {
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let dist = dot(centroid, planes[i]);
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extents[i].0 = extents[i].0.min(dist);
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extents[i].1 = extents[i].1.max(dist);
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}
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}
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extents
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};
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// Pre-calc SAH div distances
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let sah_divs = {
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let mut sah_divs = [[0.0f32; SAH_BIN_COUNT - 1]; SPLIT_PLANE_COUNT];
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for pi in 0..SPLIT_PLANE_COUNT {
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let extent = extents[pi].1 - extents[pi].0;
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for div in 0..(SAH_BIN_COUNT - 1) {
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let part = extent * ((div + 1) as f32 / SAH_BIN_COUNT as f32);
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sah_divs[pi][div] = extents[pi].0 + part;
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}
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}
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sah_divs
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};
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// Build SAH bins
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let sah_bins = {
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let mut sah_bins =
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[[(BBox::new(), BBox::new(), 0, 0); SAH_BIN_COUNT - 1]; SPLIT_PLANE_COUNT];
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for obj in objects.iter() {
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let tb = lerp_slice(bounder(obj), 0.5);
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let centroid = tb.center().into_vector();
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for pi in 0..SPLIT_PLANE_COUNT {
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for div in 0..(SAH_BIN_COUNT - 1) {
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let dist = dot(centroid, planes[pi]);
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if dist <= sah_divs[pi][div] {
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sah_bins[pi][div].0 |= tb;
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sah_bins[pi][div].2 += 1;
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} else {
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sah_bins[pi][div].1 |= tb;
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sah_bins[pi][div].3 += 1;
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}
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}
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}
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}
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sah_bins
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};
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// Find best split axis and div point
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let (split_plane_i, div_n) = {
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let mut split_plane_i = 0;
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let mut div_n = 0.0;
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let mut smallest_cost = std::f32::INFINITY;
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for pi in 0..SPLIT_PLANE_COUNT {
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for div in 0..(SAH_BIN_COUNT - 1) {
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let left_cost = sah_bins[pi][div].0.surface_area() * sah_bins[pi][div].2 as f32;
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let right_cost = sah_bins[pi][div].1.surface_area() * sah_bins[pi][div].3 as f32;
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let tot_cost = left_cost + right_cost;
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if tot_cost < smallest_cost {
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split_plane_i = pi;
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div_n = sah_divs[pi][div];
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smallest_cost = tot_cost;
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}
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}
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}
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(split_plane_i, div_n)
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};
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// Calculate the approximate axis-aligned split, along with flipping the split plane as
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// appropriate.
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let (plane, approx_axis, div) = {
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// Find axis with largest value
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let mut largest_axis = 0;
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let mut n = 0.0;
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for d in 0..3 {
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let m = planes[split_plane_i].get_n(d).abs();
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if n < m {
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largest_axis = d;
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n = m;
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}
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}
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// If it's negative, flip
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if planes[split_plane_i].get_n(largest_axis).is_sign_positive() {
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(planes[split_plane_i], largest_axis, div_n)
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} else {
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(planes[split_plane_i] * -1.0, largest_axis, div_n * -1.0)
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}
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};
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// Partition
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let mut split_i = partition(&mut objects[..], |obj| {
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let centroid = lerp_slice(bounder(obj), 0.5).center().into_vector();
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let dist = dot(centroid, plane);
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dist < div
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});
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if split_i < 1 {
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split_i = 1;
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} else if split_i >= objects.len() {
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split_i = objects.len() - 1;
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}
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(split_i, approx_axis)
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}
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/// Takes a slice of boundable objects and partitions them based on the Surface
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/// Area Heuristic.
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@ -16,11 +155,11 @@ const SAH_BIN_COUNT: usize = 13; // Prime numbers work best, for some reason
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pub fn sah_split<'a, T, F>(objects: &mut [T], bounder: &F) -> (usize, usize)
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where F: Fn(&T) -> &'a [BBox]
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{
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// Get combined object bounds
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// Get combined object centroid extents
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let bounds = {
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let mut bb = BBox::new();
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for obj in &objects[..] {
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bb |= lerp_slice(bounder(obj), 0.5);
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bb |= lerp_slice(bounder(obj), 0.5).center();
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}
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bb
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};
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