Fleshed out Ray a bit more.
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81dc3d14a8
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@ -1,11 +1,15 @@
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#![allow(dead_code)]
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#![allow(dead_code)]
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use std;
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use math::{Vector, Point, Matrix4x4};
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use math::{Vector, Point, Matrix4x4};
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#[derive(Debug, Copy, Clone)]
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#[derive(Debug, Copy, Clone)]
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pub struct Ray {
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pub struct Ray {
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pub orig: Point,
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pub orig: Point,
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pub dir: Vector,
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pub dir: Vector,
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pub max_t: f32,
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pub time: f32,
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}
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}
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impl Ray {
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impl Ray {
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@ -13,6 +17,8 @@ impl Ray {
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Ray {
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Ray {
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orig: orig,
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orig: orig,
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dir: dir,
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dir: dir,
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max_t: std::f32::INFINITY,
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time: 0.0,
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}
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}
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}
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}
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