Implementation of the Oct32 encoding of unit vectors.

The code still needs testing, but initial toying around suggests
that it's working correctly.
This commit is contained in:
Nathan Vegdahl 2018-11-28 23:41:12 -08:00
parent c0cb071251
commit 8e15dba29d
4 changed files with 120 additions and 0 deletions

5
Cargo.lock generated
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@ -111,6 +111,10 @@ dependencies = [
"libc 0.2.38 (registry+https://github.com/rust-lang/crates.io-index)",
]
[[package]]
name = "oct32norm"
version = "0.1.0"
[[package]]
name = "openexr"
version = "0.6.0"
@ -158,6 +162,7 @@ dependencies = [
"mem_arena 0.1.0",
"nom 2.2.1 (registry+https://github.com/rust-lang/crates.io-index)",
"num_cpus 1.8.0 (registry+https://github.com/rust-lang/crates.io-index)",
"oct32norm 0.1.0",
"openexr 0.6.0 (registry+https://github.com/rust-lang/crates.io-index)",
"png_encode_mini 0.1.2 (registry+https://github.com/rust-lang/crates.io-index)",
"rustc-serialize 0.3.24 (registry+https://github.com/rust-lang/crates.io-index)",

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@ -6,6 +6,7 @@ members = [
"sub_crates/halton",
"sub_crates/math3d",
"sub_crates/mem_arena",
"sub_crates/oct32norm",
"sub_crates/sobol",
"sub_crates/spectra_xyz",
"sub_crates/trifloat"
@ -53,6 +54,9 @@ path = "sub_crates/math3d"
[dependencies.mem_arena]
path = "sub_crates/mem_arena"
[dependencies.oct32norm]
path = "sub_crates/oct32norm"
[dependencies.sobol]
path = "sub_crates/sobol"

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@ -0,0 +1,9 @@
[package]
name = "oct32norm"
version = "0.1.0"
authors = ["Nathan Vegdahl <cessen@cessen.com>"]
license = "MIT"
[lib]
name = "oct32norm"
path = "src/lib.rs"

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@ -0,0 +1,102 @@
//! Encoding/decoding for a 32-bit representation of unit 3d vectors.
//!
//! Follows the Oct32 encoding specified in the paper "A Survey
//! of Efficient Representations for Independent Unit Vectors" by
//! Cigolle et al.
/// Encodes a vector of three floats to the oct32 format.
///
/// The input vector does not need to be normalized--only the direction
/// matters to the encoding process, not the length.
#[inline]
pub fn encode(vec: (f32, f32, f32)) -> u32 {
let inv_l1_norm = 1.0f32 / (vec.0.abs() + vec.1.abs() + vec.2.abs());
let (u, v) = if vec.2 < 0.0 {
(
to_snorm_16((1.0 - (vec.1 * inv_l1_norm).abs()) * sign(vec.0)) as u32,
to_snorm_16((1.0 - (vec.0 * inv_l1_norm).abs()) * sign(vec.1)) as u32,
)
} else {
(
to_snorm_16(vec.0 * inv_l1_norm) as u32,
to_snorm_16(vec.1 * inv_l1_norm) as u32,
)
};
(u << 16) | v
}
/// Decodes from an oct32 to a vector of three floats.
///
/// The returned vector will not generally be normalized. Code that
/// needs a normalized vector should normalize the returned vector.
#[inline]
pub fn decode(n: u32) -> (f32, f32, f32) {
let mut vec0 = from_snorm_16((n >> 16) as u16);
let mut vec1 = from_snorm_16(n as u16);
let vec2 = 1.0 - (vec0.abs() + vec1.abs());
if vec2 < 0.0 {
let old_x = vec0;
vec0 = (1.0 - vec1.abs()) * sign(old_x);
vec1 = (1.0 - old_x.abs()) * sign(vec1);
}
(vec0, vec1, vec2)
}
#[inline(always)]
fn to_snorm_16(n: f32) -> u16 {
(n.max(-1.0).min(1.0) * ((1u32 << (16 - 1)) - 1) as f32).round() as i16 as u16
}
#[inline(always)]
fn from_snorm_16(n: u16) -> f32 {
(n as i16 as f32)
* (1.0f32 / ((1u32 << (16 - 1)) - 1) as f32)
.max(-1.0)
.min(1.0)
}
#[inline(always)]
fn sign(n: f32) -> f32 {
if n < 0.0 {
-1.0
} else {
1.0
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn axis_directions() {
let px = (1.0, 0.0, 0.0);
let px_oct = encode(px);
let nx = (-1.0, 0.0, 0.0);
let nx_oct = encode(nx);
let py = (0.0, 1.0, 0.0);
let py_oct = encode(py);
let ny = (0.0, -1.0, 0.0);
let ny_oct = encode(ny);
let pz = (0.0, 0.0, 1.0);
let pz_oct = encode(pz);
let nz = (0.0, 0.0, -1.0);
let nz_oct = encode(nz);
assert_eq!(px, decode(px_oct));
assert_eq!(nx, decode(nx_oct));
assert_eq!(py, decode(py_oct));
assert_eq!(ny, decode(ny_oct));
assert_eq!(pz, decode(pz_oct));
assert_eq!(nz, decode(nz_oct));
}
}