Replaced BVHTraverser with a method that takes a closure.
This is not only simpler conceptually, but also turns out to have better performance.
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68
src/bvh.rs
68
src/bvh.rs
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@ -1,8 +1,5 @@
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#![allow(dead_code)]
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#![allow(dead_code)]
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use std::marker;
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use std::slice;
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use bbox::BBox;
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use bbox::BBox;
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use ray::Ray;
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use ray::Ray;
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use algorithm::partition;
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use algorithm::partition;
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@ -139,64 +136,43 @@ impl<'a, T> BVH<'a, T> {
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return me;
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return me;
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}
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}
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}
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pub struct BVHTraverser<'a, T: 'a> {
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pub fn traverse<F>(&self, rays: &mut [Ray], mut obj_ray_test: F)
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bvh: &'a BVH<'a, T>,
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where F: FnMut(&T, &mut [Ray])
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rays: (*mut Ray, usize),
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{
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_ray_marker: marker::PhantomData<&'a mut [Ray]>,
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let mut i_stack = [0; 65];
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i_stack: [usize; 65],
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let mut ray_i_stack = [rays.len(); 65];
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ray_i_stack: [usize; 65],
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let mut stack_ptr = 1;
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stack_ptr: usize,
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}
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impl<'a, T> BVHTraverser<'a, T> {
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while stack_ptr > 0 {
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pub fn from_bvh_and_ray(bvh: &'a BVH<'a, T>, rays: &'a mut [Ray]) -> BVHTraverser<'a, T> {
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match self.nodes[i_stack[stack_ptr]] {
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BVHTraverser {
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bvh: bvh,
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rays: (&mut rays[0] as *mut Ray, rays.len()),
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_ray_marker: marker::PhantomData,
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i_stack: [0; 65],
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ray_i_stack: [rays.len(); 65],
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stack_ptr: 1,
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}
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}
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}
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impl<'a, T> Iterator for BVHTraverser<'a, T> {
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type Item = (&'a [T], &'a mut [Ray]);
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fn next(&mut self) -> Option<(&'a [T], &'a mut [Ray])> {
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let rays = unsafe { slice::from_raw_parts_mut(self.rays.0, self.rays.1) };
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while self.stack_ptr > 0 {
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match self.bvh.nodes[self.i_stack[self.stack_ptr]] {
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BVHNode::Internal { bounds, second_child_index } => {
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BVHNode::Internal { bounds, second_child_index } => {
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let part = partition(&mut rays[..self.ray_i_stack[self.stack_ptr]],
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let part = partition(&mut rays[..ray_i_stack[stack_ptr]],
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|r| bounds.intersect_ray(r));
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|r| bounds.intersect_ray(r));
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if part > 0 {
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if part > 0 {
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self.i_stack[self.stack_ptr] += 1;
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i_stack[stack_ptr] += 1;
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self.i_stack[self.stack_ptr + 1] = second_child_index;
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i_stack[stack_ptr + 1] = second_child_index;
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self.ray_i_stack[self.stack_ptr] = part;
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ray_i_stack[stack_ptr] = part;
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self.ray_i_stack[self.stack_ptr + 1] = part;
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ray_i_stack[stack_ptr + 1] = part;
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self.stack_ptr += 1;
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stack_ptr += 1;
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} else {
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} else {
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self.stack_ptr -= 1;
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stack_ptr -= 1;
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}
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}
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}
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}
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BVHNode::Leaf { bounds, object_range } => {
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BVHNode::Leaf { bounds, object_range } => {
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// let part = self.ray_i_stack[self.stack_ptr];
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let part = partition(&mut rays[..ray_i_stack[stack_ptr]],
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let part = partition(&mut rays[..self.ray_i_stack[self.stack_ptr]],
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|r| bounds.intersect_ray(r));
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|r| bounds.intersect_ray(r));
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self.stack_ptr -= 1;
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if part > 0 {
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if part > 0 {
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return Some((&self.bvh.objects[object_range.0..object_range.1],
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for obj in &self.objects[object_range.0..object_range.1] {
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&mut rays[..part]));
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obj_ray_test(obj, &mut rays[..part]);
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}
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}
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}
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}
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}
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}
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return None;
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stack_ptr -= 1;
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}
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}
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}
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}
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}
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}
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}
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10
src/main.rs
10
src/main.rs
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@ -143,10 +143,9 @@ fn main() {
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isects.push((false, 0.0, 0.0));
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isects.push((false, 0.0, 0.0));
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}
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}
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// Test ray against scene
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// Test rays against scene
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for (tris, rs) in bvh::BVHTraverser::from_bvh_and_ray(&scene, &mut rays[..]) {
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scene.traverse(&mut rays, |tri, rs| {
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for r in rs.iter_mut() {
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for r in rs {
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for tri in tris.iter() {
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if let Some((t, tri_u, tri_v)) = triangle::intersect_ray(r, *tri) {
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if let Some((t, tri_u, tri_v)) = triangle::intersect_ray(r, *tri) {
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if t < r.max_t {
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if t < r.max_t {
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isects[r.id as usize] = (true, tri_u, tri_v);
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isects[r.id as usize] = (true, tri_u, tri_v);
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@ -154,8 +153,7 @@ fn main() {
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}
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}
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}
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}
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}
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}
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}
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});
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}
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// Calculate color based on ray hits
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// Calculate color based on ray hits
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let mut r = 0.0;
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let mut r = 0.0;
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