Added timer output so you can see how long things take.
This commit is contained in:
parent
024437c657
commit
c6f6266a38
11
Cargo.lock
generated
11
Cargo.lock
generated
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@ -11,6 +11,7 @@ dependencies = [
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"rustc-serialize 0.3.19 (registry+https://github.com/rust-lang/crates.io-index)",
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"scoped_threadpool 0.1.7 (registry+https://github.com/rust-lang/crates.io-index)",
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"simd 0.1.1 (registry+https://github.com/rust-lang/crates.io-index)",
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"time 0.1.35 (registry+https://github.com/rust-lang/crates.io-index)",
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]
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[[package]]
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@ -159,6 +160,16 @@ dependencies = [
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"thread-id 2.0.0 (registry+https://github.com/rust-lang/crates.io-index)",
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]
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[[package]]
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name = "time"
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version = "0.1.35"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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dependencies = [
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"kernel32-sys 0.2.2 (registry+https://github.com/rust-lang/crates.io-index)",
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"libc 0.2.14 (registry+https://github.com/rust-lang/crates.io-index)",
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"winapi 0.2.8 (registry+https://github.com/rust-lang/crates.io-index)",
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]
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[[package]]
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name = "unreachable"
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version = "0.1.1"
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@ -10,6 +10,7 @@ simd_perf = ["simd"]
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debug = true
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[dependencies]
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time = "0.1"
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docopt = "0.6"
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rustc-serialize = "0.3"
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nom = "1.2"
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21
src/main.rs
21
src/main.rs
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@ -1,4 +1,5 @@
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extern crate rustc_serialize;
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extern crate time;
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extern crate docopt;
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extern crate scoped_threadpool;
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extern crate crossbeam;
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@ -12,6 +13,7 @@ extern crate simd;
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#[macro_use]
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extern crate nom;
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mod timer;
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mod math;
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mod hilbert;
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mod algorithm;
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@ -45,6 +47,7 @@ use std::fs::File;
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use docopt::Docopt;
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use timer::Timer;
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use ray::{Ray, AccelRay};
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use renderer::LightPath;
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use parse::{parse_scene, DataTree};
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@ -82,6 +85,8 @@ struct Args {
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// ----------------------------------------------------------------
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fn main() {
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let mut t = Timer::new();
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// Parse command line arguments.
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let args: Args = Docopt::new(USAGE.replace("<VERSION>", VERSION))
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.and_then(|d| d.decode())
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@ -93,7 +98,13 @@ fn main() {
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return;
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}
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// Print some misc useful dev info.
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println!("Ray size: {} bytes", mem::size_of::<Ray>());
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println!("AccelRay size: {} bytes", mem::size_of::<AccelRay>());
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println!("LightPath size: {} bytes", mem::size_of::<LightPath>());
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// Parse data tree of scene file
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t.tick();
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let mut s = String::new();
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let dt = if let Some(fp) = args.flag_input {
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let mut f = io::BufReader::new(File::open(fp).unwrap());
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@ -103,16 +114,15 @@ fn main() {
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} else {
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panic!()
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};
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println!("Parsed scene file in {:.3}s\n", t.tick());
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println!("Ray size: {} bytes", mem::size_of::<Ray>());
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println!("AccelRay size: {} bytes", mem::size_of::<AccelRay>());
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println!("LightPath size: {} bytes", mem::size_of::<LightPath>());
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// Iterate through scenes and render them
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if let DataTree::Internal { ref children, .. } = dt {
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for child in children {
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t.tick();
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if child.type_name() == "Scene" {
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println!("Parsing scene...");
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println!("Building scene...");
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let mut r = parse_scene(child).unwrap();
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if let Some(spp) = args.flag_spp {
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@ -126,8 +136,11 @@ fn main() {
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num_cpus::get() as u32
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};
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println!("Built scene in {:.3}s\n", t.tick());
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println!("Rendering scene with {} threads...", thread_count);
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r.render(thread_count);
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println!("Rendered scene in {:.3}s", t.tick());
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}
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}
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}
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44
src/timer.rs
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44
src/timer.rs
Normal file
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@ -0,0 +1,44 @@
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#![allow(dead_code)]
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use time;
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use std::time::Duration;
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use std::thread;
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#[derive(Copy, Clone)]
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pub struct Timer {
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last_time: u64,
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}
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impl Timer {
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pub fn new() -> Timer {
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Timer { last_time: time::precise_time_ns() }
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}
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/// Marks a new tick time and returns the time elapsed in seconds since
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/// the last call to tick().
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pub fn tick(&mut self) -> f32 {
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let n = time::precise_time_ns();
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let dt = n - self.last_time;
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self.last_time = n;
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dt as f32 / 1000000000.0
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}
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/// Returns the time elapsed in seconds since the last call to tick().
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pub fn elapsed(&self) -> f32 {
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let dt = time::precise_time_ns() - self.last_time;
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dt as f32 / 1000000000.0
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}
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/// Sleeps the current thread until n seconds after the last tick.
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pub fn sleep_until(&self, n: f32) {
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let dt = time::precise_time_ns() - self.last_time;
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let target_dt = ((n as f64) * 1000000000.0) as u64;
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if dt < target_dt {
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let delay = target_dt - dt;
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let seconds = delay / 1000000000;
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let nanoseconds = delay % 1000000000;
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thread::sleep(Duration::new(seconds, nanoseconds as u32));
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}
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}
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}
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