diff --git a/README.md b/README.md index f7ad2f6..555cd9d 100644 --- a/README.md +++ b/README.md @@ -59,8 +59,9 @@ help out as I have time! - Light Tree sampling for efficient handling of large numbers of lights. (See [this thread](http://ompf2.com/viewtopic.php?f=3&t=1938) for an overview of the technique.) ## Todo / In-Progress -- [ ] Simple material/shading system for surfaces. - [ ] Smooth shaded triangle meshes. +- [ ] Simple material/shading system for surfaces. +- [ ] Multiple importance sampling - [ ] Direct rendering of Catmull-Clark subdivision surfaces.