diff --git a/example_scenes/cornell_box.psy b/example_scenes/cornell_box.psy index d131450..513562c 100644 --- a/example_scenes/cornell_box.psy +++ b/example_scenes/cornell_box.psy @@ -10,13 +10,13 @@ Scene $Scene_fr1 { Camera { Fov [39.449188] FocalDistance [10.620000] - ApertureRadius [0.000000] - Transform [1.000000 -0.000000 0.000000 0.000000 -0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 -0.000000 0.000000 -2.779998 -8.000000 2.730010 1.000000] + ApertureRadius [0.0] + Transform [1.0 0.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 1.0 0.0 0.0 -2.779998 -8.000000 2.730010 1.0] } World { BackgroundShader { Type [Color] - Color [rec709, 0.000000 0.000000 0.000000] + Color [rec709, 0.0 0.0 0.0] } } Shaders { @@ -36,7 +36,7 @@ Scene $Scene_fr1 { Assembly { Object $__Area { Instance { - Transform [1.000000 -0.000000 0.000000 -0.000000 -0.000000 1.000000 -0.000000 0.000000 0.000000 -0.000000 1.000000 -0.000000 2.779475 -2.794788 -5.498045 1.000000] + Transform [1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 2.779475 -2.794788 -5.498045 1.0] } RectangleLight { Color [rec709, 84.300003 53.800003 18.500000] @@ -45,77 +45,77 @@ Scene $Scene_fr1 { } Object $__Plane.010_ { Instance { - Transform [1.000000 -0.000000 0.000000 -0.000000 -0.000000 1.000000 -0.000000 0.000000 0.000000 -0.000000 1.000000 -0.000000 -0.000000 0.000000 -0.000000 1.000000] + Transform [1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0] } MeshSurface { SurfaceShaderBind [$White] - Vertices [-2.649998 2.959996 3.299997 -4.229996 2.469997 3.299997 -3.139998 4.559995 3.299997 -4.719996 4.059995 3.299997 -4.719996 4.059996 0.000000 -3.139998 4.559995 0.000000 -4.229996 2.469997 0.000000 -2.649998 2.959997 0.000000 ] + Vertices [-2.649998 2.959996 3.299997 -4.229996 2.469997 3.299997 -3.139998 4.559995 3.299997 -4.719996 4.059995 3.299997 -4.719996 4.059996 0.0 -3.139998 4.559995 0.0 -4.229996 2.469997 0.0 -2.649998 2.959997 0.0 ] FaceVertCounts [4 4 4 4 4 ] FaceVertIndices [0 1 3 2 1 0 7 6 3 1 6 4 2 3 4 5 0 2 5 7 ] } } Object $__Plane.008_ { Instance { - Transform [1.000000 -0.000000 0.000000 -0.000000 -0.000000 1.000000 -0.000000 0.000000 0.000000 -0.000000 1.000000 -0.000000 -0.000000 0.000000 -0.000000 1.000000] + Transform [1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0] } MeshSurface { SurfaceShaderBind [$White] - Vertices [-1.299999 0.649999 1.649998 -0.820000 2.249998 1.649999 -2.899997 1.139998 1.649999 -2.399998 2.719997 1.649999 -1.299999 0.649999 0.000000 -0.820000 2.249998 0.000000 -2.899997 1.139998 0.000000 -2.399998 2.719997 0.000000 ] + Vertices [-1.299999 0.649999 1.649998 -0.820000 2.249998 1.649999 -2.899997 1.139998 1.649999 -2.399998 2.719997 1.649999 -1.299999 0.649999 0.0 -0.820000 2.249998 0.0 -2.899997 1.139998 0.0 -2.399998 2.719997 0.0 ] FaceVertCounts [4 4 4 4 4 ] FaceVertIndices [0 2 3 1 3 2 6 7 1 3 7 5 0 1 5 4 2 0 4 6 ] } } Object $__Plane.006_ { Instance { - Transform [1.000000 -0.000000 0.000000 -0.000000 -0.000000 1.000000 -0.000000 0.000000 0.000000 -0.000000 1.000000 -0.000000 -0.000000 0.000000 -0.000000 1.000000] + Transform [1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0] } MeshSurface { SurfaceShaderBind [$Red] - Vertices [-5.495996 5.591994 0.000000 -5.527995 -0.000001 -0.000000 -5.559996 5.591993 5.487995 -5.559995 -0.000001 5.487995 ] + Vertices [-5.495996 5.591994 0.0 -5.527995 -0.000001 0.0 -5.559996 5.591993 5.487995 -5.559995 -0.000001 5.487995 ] FaceVertCounts [4 ] FaceVertIndices [0 1 3 2 ] } } Object $__Plane.004_ { Instance { - Transform [1.000000 -0.000000 0.000000 -0.000000 -0.000000 1.000000 -0.000000 0.000000 0.000000 -0.000000 1.000000 -0.000000 -0.000000 0.000000 -0.000000 1.000000] + Transform [1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0] } MeshSurface { SurfaceShaderBind [$Green] - Vertices [-0.000001 5.591995 0.000000 0.000000 0.000000 0.000000 -0.000001 5.591994 5.487995 0.000000 -0.000000 5.487995 ] + Vertices [-0.000001 5.591995 0.0 0.0 0.0 0.0 -0.000001 5.591994 5.487995 0.0 0.0 5.487995 ] FaceVertCounts [4 ] FaceVertIndices [1 0 2 3 ] } } Object $__Plane.002_ { Instance { - Transform [1.000000 -0.000000 0.000000 -0.000000 -0.000000 1.000000 -0.000000 0.000000 0.000000 -0.000000 1.000000 -0.000000 -0.000000 0.000000 -0.000000 1.000000] + Transform [1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0] } MeshSurface { SurfaceShaderBind [$White] - Vertices [-5.495996 5.591994 0.000000 -0.000001 5.591995 0.000000 -5.559996 5.591993 5.487995 -0.000001 5.591994 5.487995 ] + Vertices [-5.495996 5.591994 0.0 -0.000001 5.591995 0.0 -5.559996 5.591993 5.487995 -0.000001 5.591994 5.487995 ] FaceVertCounts [4 ] FaceVertIndices [0 1 3 2 ] } } Object $__Plane.001_ { Instance { - Transform [1.000000 -0.000000 0.000000 -0.000000 -0.000000 1.000000 -0.000000 0.000000 0.000000 -0.000000 1.000000 -0.000000 -0.000000 0.000000 -0.000000 1.000000] + Transform [1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0] } MeshSurface { SurfaceShaderBind [$White] - Vertices [-5.559996 5.591993 5.487995 -0.000001 5.591994 5.487995 -5.559995 -0.000001 5.487995 0.000000 -0.000000 5.487995 -3.429997 3.319996 5.487995 -2.129998 3.319996 5.487995 -3.429997 2.269997 5.487995 -2.129998 2.269997 5.487995 ] + Vertices [-5.559996 5.591993 5.487995 -0.000001 5.591994 5.487995 -5.559995 -0.000001 5.487995 0.0 0.0 5.487995 -3.429997 3.319996 5.487995 -2.129998 3.319996 5.487995 -3.429997 2.269997 5.487995 -2.129998 2.269997 5.487995 ] FaceVertCounts [4 4 4 4 ] FaceVertIndices [1 5 4 0 0 4 6 2 2 6 7 3 7 5 1 3 ] } } Object $__Plane_ { Instance { - Transform [1.000000 -0.000000 0.000000 -0.000000 -0.000000 1.000000 -0.000000 0.000000 0.000000 -0.000000 1.000000 -0.000000 -0.000000 0.000000 -0.000000 1.000000] + Transform [1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0] } MeshSurface { SurfaceShaderBind [$White] - Vertices [-5.495996 5.591994 0.000000 -0.000001 5.591995 0.000000 -5.527995 -0.000001 -0.000000 0.000000 0.000000 0.000000 ] + Vertices [-5.495996 5.591994 0.0 -0.000001 5.591995 0.0 -5.527995 -0.000001 0.0 0.0 0.0 0.0 ] FaceVertCounts [4 ] FaceVertIndices [0 1 3 2 ] } diff --git a/example_scenes/cube.psy b/example_scenes/cube.psy index a1bec0a..6154709 100644 --- a/example_scenes/cube.psy +++ b/example_scenes/cube.psy @@ -9,9 +9,9 @@ Scene $Scene_fr1 { } Camera { Fov [49.134342] - FocalDistance [9.559999] - ApertureRadius [0.250000] - Transform [0.685881 0.727634 -0.010817 0.000000 -0.317370 0.312469 0.895343 0.000000 -0.654862 0.610666 -0.445245 0.000000 7.481132 -6.507640 5.343665 1.000000] + FocalDistance [9.56] + ApertureRadius [0.25] + Transform [0.685881 0.727634 -0.010817 0.0 -0.317370 0.312469 0.895343 0.0 -0.654862 0.610666 -0.445245 0.0 7.481132 -6.507640 5.343665 1.0] } World { BackgroundShader { @@ -22,39 +22,39 @@ Scene $Scene_fr1 { Shaders { SurfaceShader $Material { Type [Lambert] - Color [rec709, 0.800000 0.800000 0.800000] + Color [rec709, 0.8 0.8 0.8] } } Assembly { Object $__Plane_ { Instance { - Transform [0.078868 -0.000000 0.000000 -0.000000 -0.000000 0.078868 -0.000000 0.000000 0.000000 -0.000000 0.078868 -0.000000 -0.000000 0.000000 -0.000000 1.000000] + Transform [0.078868 0.0 0.0 0.0 0.0 0.078868 0.0 0.0 0.0 0.0 0.078868 0.00.0 0.0 0.0 1.0] } MeshSurface { SurfaceShaderBind [$Material] - Vertices [-1.000000 -1.000000 0.000000 1.000000 -1.000000 0.000000 -1.000000 1.000000 0.000000 1.000000 1.000000 0.000000] - FaceVertCounts [4 ] - FaceVertIndices [0 1 3 2 ] + Vertices [-1.0 -1.0 0.0 1.0 -1.0 0.0 -1.0 1.0 0.0 1.0 1.0 0.0] + FaceVertCounts [4] + FaceVertIndices [0 1 3 2] } } Object $__Cube_ { Instance { - Transform [1.000000 -0.000000 0.000000 -0.000000 -0.000000 1.000000 -0.000000 0.000000 0.000000 -0.000000 1.000000 -0.000000 -0.000000 0.000000 -1.000000 1.000000] + Transform [1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 -1.0 1.0] } MeshSurface { SurfaceShaderBind [$Material] - 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