Converted Image over to store renders in XYZ colorspace.

This commit is contained in:
Nathan Vegdahl 2016-06-18 18:08:35 -07:00
parent 18245b725c
commit d14e2c93b7
4 changed files with 270 additions and 26 deletions

View File

@ -1,5 +1,7 @@
mod spectra_xyz; mod spectra_xyz;
use std::ops::{Add, AddAssign, Mul, MulAssign, Div, DivAssign};
use self::spectra_xyz::{spectrum_xyz_to_p, EQUAL_ENERGY_REFLECTANCE}; use self::spectra_xyz::{spectrum_xyz_to_p, EQUAL_ENERGY_REFLECTANCE};
// Minimum and maximum wavelength of light we care about, in nanometers // Minimum and maximum wavelength of light we care about, in nanometers
@ -42,6 +44,7 @@ impl SpectralSample {
self.e[3] *= color.sample_spectrum(self.wl_n(3)); self.e[3] *= color.sample_spectrum(self.wl_n(3));
} }
/// Returns the nth wavelength
fn wl_n(&self, n: usize) -> f32 { fn wl_n(&self, n: usize) -> f32 {
let mut wl = self.hero_wavelength + (WL_RANGE_Q * n as f32); let mut wl = self.hero_wavelength + (WL_RANGE_Q * n as f32);
if wl > WL_MAX { if wl > WL_MAX {
@ -61,17 +64,21 @@ pub struct XYZ {
} }
impl XYZ { impl XYZ {
fn new(x: f32, y: f32, z: f32) -> XYZ { pub fn new(x: f32, y: f32, z: f32) -> XYZ {
XYZ { x: x, y: y, z: z } XYZ { x: x, y: y, z: z }
} }
fn from_wavelength(wavelength: f32, intensity: f32) -> XYZ { pub fn from_wavelength(wavelength: f32, intensity: f32) -> XYZ {
XYZ { XYZ {
x: x_1931(wavelength) * intensity, x: x_1931(wavelength) * intensity,
y: y_1931(wavelength) * intensity, y: y_1931(wavelength) * intensity,
z: z_1931(wavelength) * intensity, z: z_1931(wavelength) * intensity,
} }
} }
pub fn to_tuple(&self) -> (f32, f32, f32) {
(self.x, self.y, self.z)
}
} }
impl Color for XYZ { impl Color for XYZ {
@ -80,6 +87,100 @@ impl Color for XYZ {
} }
} }
impl Add for XYZ {
type Output = XYZ;
fn add(self, rhs: XYZ) -> Self::Output {
XYZ {
x: self.x + rhs.x,
y: self.y + rhs.y,
z: self.z + rhs.z,
}
}
}
impl AddAssign for XYZ {
fn add_assign(&mut self, rhs: XYZ) {
self.x += rhs.x;
self.y += rhs.y;
self.z += rhs.z;
}
}
impl Mul<f32> for XYZ {
type Output = XYZ;
fn mul(self, rhs: f32) -> Self::Output {
XYZ {
x: self.x * rhs,
y: self.y * rhs,
z: self.z * rhs,
}
}
}
impl MulAssign<f32> for XYZ {
fn mul_assign(&mut self, rhs: f32) {
self.x *= rhs;
self.y *= rhs;
self.z *= rhs;
}
}
impl Div<f32> for XYZ {
type Output = XYZ;
fn div(self, rhs: f32) -> Self::Output {
XYZ {
x: self.x / rhs,
y: self.y / rhs,
z: self.z / rhs,
}
}
}
impl DivAssign<f32> for XYZ {
fn div_assign(&mut self, rhs: f32) {
self.x /= rhs;
self.y /= rhs;
self.z /= rhs;
}
}
/// Converts a color in XYZ colorspace to Rec.709 colorspace.
/// Note: this can result in negative values, because the positive Rec.709
/// colorspace cannot represent all colors in the XYZ colorspace.
#[allow(dead_code)]
pub fn xyz_to_rec709(xyz: (f32, f32, f32)) -> (f32, f32, f32) {
((xyz.0 * 3.2404542) + (xyz.1 * -1.5371385) + (xyz.2 * -0.4985314),
(xyz.0 * -0.9692660) + (xyz.1 * 1.8760108) + (xyz.2 * 0.0415560),
(xyz.0 * 0.0556434) + (xyz.1 * -0.2040259) + (xyz.2 * 1.0572252))
}
/// Converts a color in Rec.709 colorspace to XYZ colorspace.
#[allow(dead_code)]
pub fn rec709_to_xyz(rec: (f32, f32, f32)) -> (f32, f32, f32) {
((rec.0 * 0.4124564) + (rec.1 * 0.3575761) + (rec.2 * 0.1804375),
(rec.0 * 0.2126729) + (rec.1 * 0.7151522) + (rec.2 * 0.0721750),
(rec.0 * 0.0193339) + (rec.1 * 0.1191920) + (rec.2 * 0.9503041))
}
/// Converts a color in XYZ colorspace to an adjusted Rec.709 colorspace
/// with whitepoint E.
/// Note: this is lossy, as negative resulting values are clamped to zero.
#[allow(dead_code)]
pub fn xyz_to_rec709e(xyz: (f32, f32, f32)) -> (f32, f32, f32) {
((xyz.0 * 3.0799600) + (xyz.1 * -1.5371400) + (xyz.2 * -0.5428160),
(xyz.0 * -0.9212590) + (xyz.1 * 1.8760100) + (xyz.2 * 0.0452475),
(xyz.0 * 0.0528874) + (xyz.1 * -0.2040260) + (xyz.2 * 1.1511400))
}
/// Converts a color in an adjusted Rec.709 colorspace with whitepoint E to
/// XYZ colorspace.
#[allow(dead_code)]
pub fn rec709e_to_xyz(rec: (f32, f32, f32)) -> (f32, f32, f32) {
((rec.0 * 0.4339499) + (rec.1 * 0.3762098) + (rec.2 * 0.1898403),
(rec.0 * 0.2126729) + (rec.1 * 0.7151522) + (rec.2 * 0.0721750),
(rec.0 * 0.0177566) + (rec.1 * 0.1094680) + (rec.2 * 0.8727755))
}
/// Samples an CIE 1931 XYZ color at a particular wavelength, according to /// Samples an CIE 1931 XYZ color at a particular wavelength, according to
/// the method in the paper "Physically Meaningful Rendering using Tristimulus /// the method in the paper "Physically Meaningful Rendering using Tristimulus
@ -92,6 +193,7 @@ fn xyz_to_spectrum(xyz: (f32, f32, f32), wavelength: f32) -> f32 {
/// Close analytic approximations of the CIE 1931 XYZ color curves. /// Close analytic approximations of the CIE 1931 XYZ color curves.
/// From the paper "Simple Analytic Approximations to the CIE XYZ Color Matching /// From the paper "Simple Analytic Approximations to the CIE XYZ Color Matching
/// Functions" by Wyman et al. /// Functions" by Wyman et al.
#[allow(dead_code)]
fn x_1931(wavelength: f32) -> f32 { fn x_1931(wavelength: f32) -> f32 {
let t1 = (wavelength - 442.0) * let t1 = (wavelength - 442.0) *
(if wavelength < 442.0 { (if wavelength < 442.0 {
@ -115,6 +217,7 @@ fn x_1931(wavelength: f32) -> f32 {
(0.065 * (-0.5 * t3 * t3).exp()) (0.065 * (-0.5 * t3 * t3).exp())
} }
#[allow(dead_code)]
fn y_1931(wavelength: f32) -> f32 { fn y_1931(wavelength: f32) -> f32 {
let t1 = (wavelength - 568.8) * let t1 = (wavelength - 568.8) *
(if wavelength < 568.8 { (if wavelength < 568.8 {
@ -131,6 +234,7 @@ fn y_1931(wavelength: f32) -> f32 {
(0.821 * (-0.5 * t1 * t1).exp()) + (0.286 * (-0.5 * t2 * t2).exp()) (0.821 * (-0.5 * t1 * t1).exp()) + (0.286 * (-0.5 * t2 * t2).exp())
} }
#[allow(dead_code)]
fn z_1931(wavelength: f32) -> f32 { fn z_1931(wavelength: f32) -> f32 {
let t1 = (wavelength - 437.0) * let t1 = (wavelength - 437.0) *
(if wavelength < 437.0 { (if wavelength < 437.0 {
@ -146,3 +250,140 @@ fn z_1931(wavelength: f32) -> f32 {
}); });
(1.217 * (-0.5 * t1 * t1).exp()) + (0.681 * (-0.5 * t2 * t2).exp()) (1.217 * (-0.5 * t1 * t1).exp()) + (0.681 * (-0.5 * t2 * t2).exp())
} }
#[cfg(test)]
mod tests {
use super::*;
fn abs_diff_tri(a: (f32, f32, f32), b: (f32, f32, f32)) -> (f32, f32, f32) {
((a.0 - b.0).abs(), (a.1 - b.1).abs(), (a.2 - b.2).abs())
}
#[test]
fn rec709_xyz_01() {
let c1 = (1.0, 1.0, 1.0);
let c2 = rec709_to_xyz(c1);
let c3 = xyz_to_rec709(c2);
let diff = abs_diff_tri(c1, c3);
assert!(diff.0 < 0.00001);
assert!(diff.1 < 0.00001);
assert!(diff.2 < 0.00001);
}
#[test]
fn rec709_xyz_02() {
let c1 = (1.0, 1.0, 1.0);
let c2 = xyz_to_rec709(c1);
let c3 = rec709_to_xyz(c2);
let diff = abs_diff_tri(c1, c3);
assert!(diff.0 < 0.00001);
assert!(diff.1 < 0.00001);
assert!(diff.2 < 0.00001);
}
#[test]
fn rec709_xyz_03() {
let c1 = (0.9, 0.05, 0.8);
let c2 = rec709_to_xyz(c1);
let c3 = xyz_to_rec709(c2);
let diff = abs_diff_tri(c1, c3);
assert!(diff.0 < 0.00001);
assert!(diff.1 < 0.00001);
assert!(diff.2 < 0.00001);
}
#[test]
fn rec709_xyz_04() {
let c1 = (0.9, 0.05, 0.8);
let c2 = xyz_to_rec709(c1);
let c3 = rec709_to_xyz(c2);
let diff = abs_diff_tri(c1, c3);
assert!(diff.0 < 0.00001);
assert!(diff.1 < 0.00001);
assert!(diff.2 < 0.00001);
}
#[test]
fn rec709e_xyz_01() {
let c1 = (1.0, 1.0, 1.0);
let c2 = rec709e_to_xyz(c1);
let c3 = xyz_to_rec709e(c2);
let diff = abs_diff_tri(c1, c3);
assert!(diff.0 < 0.00001);
assert!(diff.1 < 0.00001);
assert!(diff.2 < 0.00001);
}
#[test]
fn rec709e_xyz_02() {
let c1 = (1.0, 1.0, 1.0);
let c2 = xyz_to_rec709e(c1);
let c3 = rec709e_to_xyz(c2);
let diff = abs_diff_tri(c1, c3);
assert!(diff.0 < 0.00001);
assert!(diff.1 < 0.00001);
assert!(diff.2 < 0.00001);
}
#[test]
fn rec709e_xyz_03() {
let c1 = (1.0, 1.0, 1.0);
let c2 = rec709e_to_xyz(c1);
let diff = abs_diff_tri(c1, c2);
assert!(diff.0 < 0.00001);
assert!(diff.1 < 0.00001);
assert!(diff.2 < 0.00001);
}
#[test]
fn rec709e_xyz_04() {
let c1 = (1.0, 1.0, 1.0);
let c2 = xyz_to_rec709e(c1);
let diff = abs_diff_tri(c1, c2);
assert!(diff.0 < 0.00001);
assert!(diff.1 < 0.00001);
assert!(diff.2 < 0.00001);
}
#[test]
fn rec709e_xyz_05() {
let c1 = (0.9, 0.05, 0.8);
let c2 = rec709e_to_xyz(c1);
let c3 = xyz_to_rec709e(c2);
let diff = abs_diff_tri(c1, c3);
assert!(diff.0 < 0.00001);
assert!(diff.1 < 0.00001);
assert!(diff.2 < 0.00001);
}
#[test]
fn rec709e_xyz_06() {
let c1 = (0.9, 0.05, 0.8);
let c2 = xyz_to_rec709e(c1);
let c3 = rec709e_to_xyz(c2);
let diff = abs_diff_tri(c1, c3);
assert!(diff.0 < 0.00001);
assert!(diff.1 < 0.00001);
assert!(diff.2 < 0.00001);
}
}

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@ -5,16 +5,18 @@ use std::io::Write;
use std::path::Path; use std::path::Path;
use std::fs::File; use std::fs::File;
use color::{XYZ, xyz_to_rec709e};
#[derive(Debug, Clone)] #[derive(Debug, Clone)]
pub struct Image { pub struct Image {
data: Vec<(f32, f32, f32)>, data: Vec<XYZ>,
res: (usize, usize), res: (usize, usize),
} }
impl Image { impl Image {
pub fn new(width: usize, height: usize) -> Image { pub fn new(width: usize, height: usize) -> Image {
Image { Image {
data: vec![(0.0, 0.0, 0.0); width * height], data: vec![XYZ::new(0.0, 0.0, 0.0); width * height],
res: (width, height), res: (width, height),
} }
} }
@ -27,14 +29,14 @@ impl Image {
self.res.1 self.res.1
} }
pub fn get(&self, x: usize, y: usize) -> (f32, f32, f32) { pub fn get(&self, x: usize, y: usize) -> XYZ {
assert!(x < self.res.0); assert!(x < self.res.0);
assert!(y < self.res.1); assert!(y < self.res.1);
self.data[self.res.0 * y + x] self.data[self.res.0 * y + x]
} }
pub fn set(&mut self, x: usize, y: usize, value: (f32, f32, f32)) { pub fn set(&mut self, x: usize, y: usize, value: XYZ) {
assert!(x < self.res.0); assert!(x < self.res.0);
assert!(y < self.res.1); assert!(y < self.res.1);
@ -51,10 +53,7 @@ impl Image {
// Write pixels // Write pixels
for y in 0..self.res.1 { for y in 0..self.res.1 {
for x in 0..self.res.0 { for x in 0..self.res.0 {
let (r, g, b) = self.get(x, y); let (r, g, b) = quantize_tri_255(xyz_to_srgbe(self.get(x, y).to_tuple()));
let r = quantize_255(srgb_gamma(r));
let g = quantize_255(srgb_gamma(g));
let b = quantize_255(srgb_gamma(b));
try!(write!(f, "{} {} {} ", r, g, b)); try!(write!(f, "{} {} {} ", r, g, b));
} }
try!(write!(f, "\n")); try!(write!(f, "\n"));
@ -74,10 +73,7 @@ impl Image {
// Write pixels // Write pixels
for y in 0..self.res.1 { for y in 0..self.res.1 {
for x in 0..self.res.0 { for x in 0..self.res.0 {
let (r, g, b) = self.get(x, y); let (r, g, b) = quantize_tri_255(xyz_to_srgbe(self.get(x, y).to_tuple()));
let r = quantize_255(srgb_gamma(r));
let g = quantize_255(srgb_gamma(g));
let b = quantize_255(srgb_gamma(b));
let d = [r, g, b]; let d = [r, g, b];
try!(f.write_all(&d)); try!(f.write_all(&d));
} }
@ -104,7 +100,16 @@ fn srgb_inv_gamma(n: f32) -> f32 {
} }
} }
fn quantize_255(n: f32) -> u8 { fn xyz_to_srgbe(xyz: (f32, f32, f32)) -> (f32, f32, f32) {
let rgb = xyz_to_rec709e(xyz);
(srgb_gamma(rgb.0), srgb_gamma(rgb.1), srgb_gamma(rgb.2))
}
fn quantize_tri_255(tri: (f32, f32, f32)) -> (u8, u8, u8) {
fn quantize(n: f32) -> u8 {
let n = 1.0f32.min(0.0f32.max(n)) * 255.0; let n = 1.0f32.min(0.0f32.max(n)) * 255.0;
n as u8 n as u8
} }
(quantize(tri.0), quantize(tri.1), quantize(tri.2))
}

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@ -14,6 +14,7 @@ use math::fast_logit;
use image::Image; use image::Image;
use surface; use surface;
use scene::Scene; use scene::Scene;
use color::{XYZ, rec709e_to_xyz};
#[derive(Debug)] #[derive(Debug)]
pub struct Renderer { pub struct Renderer {
@ -121,15 +122,12 @@ impl Renderer {
nor: _, nor: _,
local_space: _, local_space: _,
uv } = isect { uv } = isect {
let rgbcol = (uv.0, uv.1, (1.0 - uv.0 - uv.1).max(0.0));
col.0 += uv.0 / self.spp as f32; let xyzcol = rec709e_to_xyz(rgbcol);
col.1 += uv.1 / self.spp as f32; col += XYZ::new(xyzcol.0, xyzcol.1, xyzcol.2) / self.spp as f32;
col.2 += (1.0 - uv.0 - uv.1).max(0.0) / self.spp as f32;
} else { } else {
col.0 += 0.02 / self.spp as f32; col += XYZ::new(0.02, 0.02, 0.02) / self.spp as f32;
col.1 += 0.02 / self.spp as f32;
col.2 += 0.02 / self.spp as f32;
} }
img.set(co.0 as usize, co.1 as usize, col); img.set(co.0 as usize, co.1 as usize, col);
} }

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@ -1,3 +1,3 @@
//- Basic scene parsing with triangle meshes. - Move to spectral rendering.
//- Implement bucketed rendering. - Implement basic direct lighting w/ spherical lights.
- Unit tests for scene parsing. - Unit tests for scene parsing.