Added a simple example .psy file for testing purposes.
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example_scenes/cube.psy
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46
example_scenes/cube.psy
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Scene $Scene_fr1 {
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Output {
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Path ["cube.ppm"]
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}
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RenderSettings {
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Resolution [960 540]
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SamplesPerPixel [16]
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Seed [1]
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}
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Camera {
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Fov [49.134342]
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FocalDistance [0.000000]
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ApertureRadius [0.000000]
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Transform [0.685881 0.727634 -0.010817 0.000000 -0.317370 0.312469 0.895343 0.000000 -0.654862 0.610666 -0.445245 0.000000 7.481132 -6.507640 5.343665 1.000000]
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}
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World {
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BackgroundShader {
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Type [Color]
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Color [0.050876 0.050876 0.050876]
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}
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}
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Assembly {
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SurfaceShader $Material {
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Type [Lambert]
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Color [0.800000 0.800000 0.800000]
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}
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MeshSurface $__Cube_ {
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Vertices [1.000000 1.000000 -1.000000 1.000000 -1.000000 -1.000000 -1.000000 -1.000000 -1.000000 -1.000000 1.000000 -1.000000 1.000000 0.999999 1.000000 0.999999 -1.000001 1.000000 -1.000000 -1.000000 1.000000 -1.000000 1.000000 1.000000 ]
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FaceVertCounts [4 4 4 4 4 4 ]
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FaceVertIndices [0 1 2 3 4 7 6 5 0 4 5 1 1 5 6 2 2 6 7 3 4 0 3 7 ]
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}
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Instance {
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Data [$__Cube_]
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SurfaceShaderBind [$Material]
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Transform [1.000000 -0.000000 0.000000 -0.000000 -0.000000 1.000000 -0.000000 0.000000 0.000000 -0.000000 1.000000 -0.000000 -0.000000 0.000000 -0.000000 1.000000]
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}
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SphereLight $__Lamp {
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Color [100.000000 100.000000 100.000000]
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Radius [0.100000]
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}
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Instance {
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Data [$__Lamp]
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Transform [-0.290865 -0.771101 0.566393 -0.000000 0.955171 -0.199883 0.218391 -0.000000 -0.055189 0.604525 0.794672 -0.000000 0.551084 -0.224861 -7.219975 1.000000]
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}
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}
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}
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