Removed the experimental luma-chroma color format.
It was a worthwhile experiment, but for it to really work it needs a really proper luma-chroma separation, which is both slower than I really want, and requires knowing the colorspace being used. I might make another go at this based on the TIFF LogLUV color format, requiring XYZ as input.
This commit is contained in:
parent
c1f516c2b6
commit
f13ffac7bd
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@ -1,6 +1,6 @@
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use bencher::{benchmark_group, benchmark_main, black_box, Bencher};
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use rand::{rngs::SmallRng, FromEntropy, Rng};
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use trifloat::{rgb32, signed48, unsigned32};
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use trifloat::{signed48, unsigned32};
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//----
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@ -48,28 +48,6 @@ fn signed48_decode_100_values(bench: &mut Bencher) {
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});
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}
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fn rgb32_encode_100_values(bench: &mut Bencher) {
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let mut rng = SmallRng::from_entropy();
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bench.iter(|| {
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let y = rng.gen::<f32>();
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let x = rng.gen::<f32>();
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let z = rng.gen::<f32>();
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for _ in 0..100 {
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black_box(rgb32::encode(black_box((x, y, z))));
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}
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});
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}
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fn rgb32_decode_100_values(bench: &mut Bencher) {
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let mut rng = SmallRng::from_entropy();
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bench.iter(|| {
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let v = rng.gen::<u32>();
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for _ in 0..100 {
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black_box(rgb32::decode(black_box(v)));
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}
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});
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}
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//----
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benchmark_group!(
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@ -78,7 +56,5 @@ benchmark_group!(
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unsigned32_decode_100_values,
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signed48_encode_100_values,
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signed48_decode_100_values,
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rgb32_encode_100_values,
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rgb32_decode_100_values,
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);
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benchmark_main!(benches);
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@ -4,7 +4,6 @@
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//! The motivating use-case for this is compactly storing HDR RGB colors. But
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//! it may be useful for other things as well.
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pub mod rgb32;
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pub mod signed48;
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pub mod unsigned32;
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@ -1,321 +0,0 @@
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//! Encoding/decoding for a specialized HDR RGB 32-bit storage format.
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//!
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//! The motivation for this format is to separate out the luma of
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//! the color from its chromaticity, in the same spirit as most
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//! image and video compression approaches, and then allocate more
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//! bits to storing the luma component since that's what the human
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//! eye is most sensitive to.
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//!
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//! This encoding first transforms the color into a Y (luma) component
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//! and two chroma components (C1 and C2), and then fiddles those
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//! components into a special 32-bit format. The Y component is stored
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//! as an unsigned float, with 6 bits of exponent and 10 bits of
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//! mantissa. The two chroma components are each stored as 8-bit
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//! integers.
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//!
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//! The layout is:
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//!
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//! 1. Y-exponent: 6 bits
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//! 2. Y-mantissa: 10 bits
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//! 3. C1: 8 bits
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//! 4. C2: 8 bits
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//!
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//! The Y-mantissa has an implicit leading one, giving 11 bits of
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//! precision.
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const EXP_BIAS: i32 = 23;
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const CHROMA_QUANT: u32 = 254;
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/// The largest value this format can store.
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///
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/// More precisely, this is the largest value that can be *reliably*
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/// stored.
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///
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/// This can be exceeded by individual channels in limited cases due
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/// to the color transform used. But values *at least* this large
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/// can be relied on.
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pub const MAX: f32 = ((1u64 << (63 - EXP_BIAS)) - (1 << (52 - EXP_BIAS))) as f32;
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/// The smallest non-zero value this format can store.
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///
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/// Note that since this is effectively a shared-exponent format,
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/// the numerical precision of all channels depends on the magnitude
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/// of the over-all RGB color.
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pub const MIN: f32 = 1.0 / (1 << (EXP_BIAS - 2)) as f32;
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/// The output c1 and c2 values are always in the range [0, 1].
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#[inline(always)]
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fn rgb2ycc(r: f32, g: f32, b: f32) -> (f32, f32, f32) {
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let rb = (r + b) * 0.5;
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let y = g + rb;
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if r > b {
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(y, rb / y, b / y)
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} else {
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(y, r / y, rb / y)
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}
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}
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/// The input c1 and c2 values should always be in the range [0, 1].
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#[inline(always)]
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fn ycc2rgb(y: f32, c1: f32, c2: f32) -> (f32, f32, f32) {
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if c1 > c2 {
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let rb = y * c1;
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let g = y - rb;
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let b = y * c2;
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let r = (rb * 2.0) - b;
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(r, g, b)
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} else {
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let rb = y * c2;
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let g = y - rb;
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let r = y * c1;
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let b = (rb * 2.0) - r;
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(r, g, b)
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}
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}
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/// Encodes three floating point RGB values into a packed 32-bit format.
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///
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/// Warning: negative values and NaN's are _not_ supported. There are
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/// debug-only assertions in place to catch such values in the input
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/// floats. Infinity in any channel will saturate the whole color to
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/// the brightest representable white.
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#[inline]
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pub fn encode(floats: (f32, f32, f32)) -> u32 {
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debug_assert!(
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floats.0 >= 0.0
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&& floats.1 >= 0.0
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&& floats.2 >= 0.0
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&& !floats.0.is_nan()
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&& !floats.1.is_nan()
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&& !floats.2.is_nan(),
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"trifloat::rgb32::encode(): encoding to unsigned tri-floats only \
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works correctly for positive, non-NaN numbers, but the numbers passed \
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were: ({}, {}, {})",
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floats.0,
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floats.1,
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floats.2
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);
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// Convert to luma-chroma format.
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let (y, c1, c2) = rgb2ycc(floats.0, floats.1, floats.2);
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// Bit-fiddle to get the float components of Y.
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// This assumes we're working with a standard 32-bit IEEE float.
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let y_ieee_bits = y.to_bits();
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let y_mantissa = (y_ieee_bits >> 13) & 0b11_1111_1111;
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let y_exp = ((y_ieee_bits >> 23) & 0b1111_1111) as i32 - 127;
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// Encode C1 and C2 as 8-bit integers.
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let c1_8bit = ((c1 * CHROMA_QUANT as f32) + 0.5) as u32;
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let c2_8bit = ((c2 * CHROMA_QUANT as f32) + 0.5) as u32;
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// Pack values into a u32 and return.
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if y_exp <= (0 - EXP_BIAS) {
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// Early-out corner-case:
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// Luma is so dark that it will be zero at our precision,
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// and hence black.
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0
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} else if y_exp >= (63 - EXP_BIAS) {
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// Corner-case:
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// Luma is so bright that it exceeds our max value, so saturate
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// the luma.
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if y.is_infinite() {
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// If luma is infinity, our chroma values are bogus, so
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// just go with white.
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let tmp = CHROMA_QUANT / 2;
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0xffff0000 | tmp << 8 | tmp
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} else {
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0xffff0000 | (c1_8bit << 8) | c2_8bit
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}
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} else {
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// Common case.
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let exp = (y_exp + EXP_BIAS) as u32;
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(exp << 26) | (y_mantissa << 16) | (c1_8bit << 8) | c2_8bit
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}
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}
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/// Decodes a packed HDR RGB 32-bit format into three full
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/// floating point RGB numbers.
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#[inline]
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pub fn decode(packed_rgb: u32) -> (f32, f32, f32) {
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// Pull out Y, C1, and C2 from the packed bits.
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let y = {
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let exp = (packed_rgb & 0xfc00_0000) >> 26;
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if exp == 0 {
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0.0
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} else {
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f32::from_bits(
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((exp + (127 - EXP_BIAS as u32)) << 23) | ((packed_rgb & 0x03ff_0000) >> 3),
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)
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}
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};
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let c1 = {
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let c1_8bit = (packed_rgb >> 8) & 0xff;
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(c1_8bit as f32) * (1.0 / CHROMA_QUANT as f32)
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};
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let c2 = {
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let c2_8bit = packed_rgb & 0xff;
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(c2_8bit as f32) * (1.0 / CHROMA_QUANT as f32)
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};
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// Convert back to RGB.
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ycc2rgb(y, c1, c2)
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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fn round_trip(floats: (f32, f32, f32)) -> (f32, f32, f32) {
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decode(encode(floats))
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}
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#[test]
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fn all_zeros() {
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let fs = (0.0f32, 0.0f32, 0.0f32);
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let tri = encode(fs);
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let fs2 = decode(tri);
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assert_eq!(tri, 0u32);
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assert_eq!(fs, fs2);
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}
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#[test]
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fn powers_of_two() {
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let mut n = 1.0f32 / 65536.0;
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for _ in 0..48 {
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let fs = (n, n, n);
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assert_eq!(fs, round_trip(fs));
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n *= 2.0;
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}
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}
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#[test]
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fn integers() {
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let mut n = 1.0f32;
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for _ in 0..2048 {
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let fs = (n, n, n);
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assert_eq!(fs, round_trip(fs));
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n += 1.0;
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}
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}
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#[test]
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fn color_saturation() {
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let fs1 = (1.0, 0.0, 0.0);
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let fs2 = (0.0, 1.0, 0.0);
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let fs3 = (0.0, 0.0, 1.0);
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assert_eq!(fs1, round_trip(fs1));
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assert_eq!(fs2, round_trip(fs2));
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assert_eq!(fs3, round_trip(fs3));
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}
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#[test]
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fn num_saturate() {
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let fs = (10000000000000.0, 10000000000000.0, 10000000000000.0);
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assert_eq!((MAX, MAX, MAX), round_trip(fs));
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}
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#[test]
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fn num_inf_saturate() {
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use std::f32::INFINITY;
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let fs = (INFINITY, INFINITY, INFINITY);
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assert_eq!((MAX, MAX, MAX), round_trip(fs));
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}
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#[test]
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fn num_partial_saturate() {
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let fs1 = (10000000000000.0, 0.0, 0.0);
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let fs2 = (0.0, 10000000000000.0, 0.0);
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let fs3 = (0.0, 0.0, 10000000000000.0);
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assert_eq!((MAX * 4.0, 0.0, 0.0), round_trip(fs1));
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assert_eq!((0.0, MAX * 2.0, 0.0), round_trip(fs2));
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assert_eq!((0.0, 0.0, MAX * 4.0), round_trip(fs3));
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}
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#[test]
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fn largest_value() {
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let fs1 = (MAX, MAX, MAX);
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let fs2 = (MAX, 0.0, 0.0);
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let fs3 = (0.0, MAX, 0.0);
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let fs4 = (0.0, 0.0, MAX);
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assert_eq!(fs1, round_trip(fs1));
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assert_eq!(fs2, round_trip(fs2));
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assert_eq!(fs3, round_trip(fs3));
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assert_eq!(fs4, round_trip(fs4));
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}
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#[test]
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fn smallest_value() {
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let fs1 = (MIN, MIN, MIN);
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let fs2 = (MIN, 0.0, 0.0);
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let fs3 = (0.0, MIN, 0.0);
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let fs4 = (0.0, 0.0, MIN);
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assert_eq!(fs1, round_trip(fs1));
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assert_eq!(fs2, round_trip(fs2));
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assert_eq!(fs3, round_trip(fs3));
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assert_eq!(fs4, round_trip(fs4));
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}
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#[test]
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fn underflow() {
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let fs1 = (MIN * 0.5, 0.0, 0.0);
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let fs2 = (0.0, MIN * 0.25, 0.0);
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let fs3 = (0.0, 0.0, MIN * 0.5);
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assert_eq!(round_trip(fs1), (0.0, 0.0, 0.0));
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assert_eq!(round_trip(fs2), (0.0, 0.0, 0.0));
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assert_eq!(round_trip(fs3), (0.0, 0.0, 0.0));
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}
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#[test]
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#[should_panic]
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fn nans_01() {
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encode((std::f32::NAN, 0.0, 0.0));
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}
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#[test]
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#[should_panic]
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fn nans_02() {
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encode((0.0, std::f32::NAN, 0.0));
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}
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#[test]
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#[should_panic]
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fn nans_03() {
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encode((0.0, 0.0, std::f32::NAN));
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}
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#[test]
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#[should_panic]
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fn negative_01() {
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encode((-1.0, 0.0, 0.0));
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}
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#[test]
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#[should_panic]
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fn negative_02() {
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encode((0.0, -1.0, 0.0));
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}
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#[test]
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#[should_panic]
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fn negative_03() {
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encode((0.0, 0.0, -1.0));
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}
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#[test]
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fn negative_04() {
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encode((-0.0, -0.0, -0.0));
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}
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}
|
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