1cd5d28767
Added another color temperature based way of specifying color.
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This uses a normalized version of blackbody radiation, so the
colors still vary but the brightness doesn't vary nearly as
wildly as with genuine blackbody radiation.
2018-12-28 01:27:08 -08:00
53754b956c
Blackbody colors are now parsed, and PsychoBlend has support as well.
2018-12-28 00:23:02 -08:00
caeb1d9c67
Added GGX glossy material, and simplified surface closure API.
2018-08-09 00:42:17 -07:00
ad55aa4f6d
Materials are now working in both Psychopath and PsychoBlend.
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Except that Emit is still not properly supported, because it needs
special handling.
2017-08-03 20:32:07 -07:00
6413308c7c
PsychoBlend: only export meshes that have faces.
2017-07-31 00:31:53 -07:00
05578a1240
Implemented smooth-shaded triangle meshes.
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There are still some things to do to avoid light leakage and
other weird shading in some situations, but the basics are working!
2017-07-30 17:55:03 -07:00
914a13f899
PsychoBlend: fixed silly copy/paste bug.
2017-06-10 01:58:20 -07:00
7236d2e666
PsychoBlend: fixed some bugs and made exporting even faster.
2017-06-10 01:38:33 -07:00
9025715335
Significant PsychoBlend improvements.
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- Improved export time by quite a bit.
- Added more fine-grained status updates during export so it
doesn't feel like it's hanging.
2017-06-09 23:57:18 -07:00