Commit Graph

3 Commits

Author SHA1 Message Date
a681ba461e Implemented basic multi-threaded rendering.
It's a bit inefficient because a thread is spawned for each pixel.
Need to implement bucketing.
2016-06-03 21:03:04 -07:00
56b5267b7a Fixed incorrect rendering angle.
The problem was in how the camera rays were generated.
2016-05-28 13:05:16 -07:00
e747d7fee8 Added a simple example .psy file for testing purposes. 2016-03-13 13:14:11 -07:00