6b188c4451
Parse errors now use Strings for error messages.
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This allows the error messages to be more informative by including
dynamically determined information.
Also made a utility function for ensuring that nodes get closed.
2020-05-01 16:08:37 +09:00
4f564d1474
All parsing is now streaming! But lots left to do.
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In particular, parsing error messages are now either terrible or
non-existent. But it compiles and works for correct inputs!
2020-05-01 16:08:37 +09:00
e3e5c1412f
WIP refactor to make psy parsing all streaming.
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Does not build right now.
2020-05-01 16:08:37 +09:00
022c913757
Split out memory arena into an external crate.
2019-12-27 10:43:03 +09:00
6e555456ba
Updated Nom to 5.x
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This makes the code a lot simpler and cleaner, among other things.
2019-11-23 10:13:29 +09:00
28a07de456
Improve module path usage and remove extern crate declarations where possible.
2018-12-16 13:02:49 -08:00
8deb1e87bb
First step transitioning to Rust 2018.
2018-12-16 12:02:20 -08:00
c73db2edbe
Fix/silence a bunch of clippy warnings in the main crate.
2018-12-15 23:26:12 -08:00
6d21a30840
Formatting with newer cargo fmt
.
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No meaningful code change, only formatting.
2018-06-24 21:18:10 -07:00
97d3304149
Run new rustfmt on codebase.
2018-03-04 13:00:55 -08:00
05578a1240
Implemented smooth-shaded triangle meshes.
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There are still some things to do to avoid light leakage and
other weird shading in some situations, but the basics are working!
2017-07-30 17:55:03 -07:00
e77d5b7576
Refactored triangle meshes in preparation for custom normals.
2017-07-30 16:56:28 -07:00
c0a26819c6
Bunch of code quality improvements based on running clippy.
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None of them change behavior, just make the code cleaner.
2017-07-22 17:21:11 -07:00
f649bec585
Reformat code with rustfmt 0.9
2017-06-15 22:00:31 -07:00
922e33ec3f
Reformat code with latest rustfmt and custom config.
2017-05-14 13:43:51 -07:00
6623443e2e
Improved .psy file parsing error messages.
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Biggest improvement: it gives you line numbers. But also progress
on better descriptions.
2017-04-10 14:03:01 -07:00
c82c821b31
BVH and objects now use MemArena.
2017-04-09 23:33:36 -07:00
3cbb816d4b
Added DistantDiskLight (a.k.a. sun light) parsing and data structures.
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Also created a proper World struct in the process, to store all
infinite-extent type stuff.
Note that I goofed and did a new rustfmt pass but forgot to
commit before making these changes, so there's a lot of
formatting changes in this too. *sigh*
2017-02-12 20:29:08 -08:00
97b5ef77f8
Code cosmetics: organize and alphabetize crate/mod/use statements.
2016-08-20 18:10:55 -07:00
e2ef44f666
Finished implementing motion blur.
2016-07-10 19:20:37 -07:00
5ec1f534cf
Implemented bucketed rendering.
2016-06-05 01:27:55 -07:00
e3db7cd6ca
Basic mesh parsing.
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The test scene isn't rendering properly, presumably because
something isn't correct in the parsing (although it's not clear
it's in the mesh parsing). Need to investigate.
2016-05-28 01:03:56 -07:00
99dc371a75
Beginnings of a mesh parser. Also cleaned up some unused imports.
2016-05-25 08:16:05 -07:00