Commit Graph

56 Commits

Author SHA1 Message Date
5ec1f534cf Implemented bucketed rendering. 2016-06-05 01:27:55 -07:00
a681ba461e Implemented basic multi-threaded rendering.
It's a bit inefficient because a thread is spawned for each pixel.
Need to implement bucketing.
2016-06-03 21:03:04 -07:00
a467a2a959 Updated Cargo.lock dependencies. 2016-06-02 22:30:10 -07:00
38d33ed144 More work on scene parsing.
Using Nom to help with parsing the contents of leaf nodes.
2016-03-10 23:58:19 -08:00
3f614f3728 Added command line parsing and PPM image writing.
Also the beginnings of a Ray struct.
2015-12-27 00:13:35 -08:00
aa6b72493b First commit.
WIP basic 3d math code.
2015-12-26 00:38:29 -08:00