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a681ba461e
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Implemented basic multi-threaded rendering.
It's a bit inefficient because a thread is spawned for each pixel.
Need to implement bucketing.
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2016-06-03 21:03:04 -07:00 |
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a467a2a959
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Updated Cargo.lock dependencies.
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2016-06-02 22:30:10 -07:00 |
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38d33ed144
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More work on scene parsing.
Using Nom to help with parsing the contents of leaf nodes.
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2016-03-10 23:58:19 -08:00 |
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3f614f3728
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Added command line parsing and PPM image writing.
Also the beginnings of a Ray struct.
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2015-12-27 00:13:35 -08:00 |
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aa6b72493b
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First commit.
WIP basic 3d math code.
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2015-12-26 00:38:29 -08:00 |
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