Commit Graph

13 Commits

Author SHA1 Message Date
bb4e57795f Added support for OpenEXR output. 2016-10-09 20:34:58 -07:00
fbeadfce29 Use quick select for balanced BVH building.
This gets rid of a crate dependency, and also is faster.
2016-08-14 00:51:21 -07:00
c6f6266a38 Added timer output so you can see how long things take. 2016-07-31 12:05:28 -07:00
2b05f65024 Updated dependencies. 2016-07-30 20:23:20 -07:00
e4c94d0c58 Optional use of SIMD intrinsics, via feature in cargo.
This is disabled by default right now, because it only builds on
nightly.
2016-07-16 19:58:39 -07:00
35ef58b09c Special case BVH building when we get too close to max depth.
This avoids exceeding max BVH depth even in pathological cases.
Still need improve non-worst case building, but this at least
prevents crashes in worst case.
2016-07-16 00:05:23 -07:00
5b461220a5 PsychoBlend now exports meshes as meshes, and Psychopath renders to PNGs. 2016-07-10 17:42:28 -07:00
5ec1f534cf Implemented bucketed rendering. 2016-06-05 01:27:55 -07:00
a681ba461e Implemented basic multi-threaded rendering.
It's a bit inefficient because a thread is spawned for each pixel.
Need to implement bucketing.
2016-06-03 21:03:04 -07:00
a467a2a959 Updated Cargo.lock dependencies. 2016-06-02 22:30:10 -07:00
38d33ed144 More work on scene parsing.
Using Nom to help with parsing the contents of leaf nodes.
2016-03-10 23:58:19 -08:00
3f614f3728 Added command line parsing and PPM image writing.
Also the beginnings of a Ray struct.
2015-12-27 00:13:35 -08:00
aa6b72493b First commit.
WIP basic 3d math code.
2015-12-26 00:38:29 -08:00