6decc48648
PsychoBlend: fix broken material ui panel.
2022-08-07 11:17:25 -07:00
d132e6a015
Some minor cleanup in the Blender/Psychopath communication code.
2022-08-07 08:25:10 -07:00
6d7b8b280f
WIP update PsychoBlend for Blender 3.x.
...
This just makes the UI not break. Exporting/rendering still
doesn't work.
2022-08-06 13:50:40 -07:00
7c750dcded
Directly specify bucket size instead of inferring from sample count.
...
Since we aren't doing breadth-first ray tracing anymore, this makes
a lot more sense.
2022-08-02 19:41:23 -07:00
1cd5d28767
Added another color temperature based way of specifying color.
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This uses a normalized version of blackbody radiation, so the
colors still vary but the brightness doesn't vary nearly as
wildly as with genuine blackbody radiation.
2018-12-28 01:27:08 -08:00
53754b956c
Blackbody colors are now parsed, and PsychoBlend has support as well.
2018-12-28 00:23:02 -08:00
caeb1d9c67
Added GGX glossy material, and simplified surface closure API.
2018-08-09 00:42:17 -07:00
0e8d708ff0
Made samples per bucket configurable.
2016-10-16 14:55:00 -07:00
43f2a77264
Added PsychoBlend exporter to repo.
2016-07-10 17:03:50 -07:00