Commit Graph

6 Commits

Author SHA1 Message Date
1c801ee605 PsychoBlend: implement object and material export.
Material bindings don't work, since they're now on the objects
themselves rather than the instances, and I haven't updated
Psychopath itself for that yet.
2022-08-07 10:23:54 -07:00
69ace90689 Continue WIP update PsychoBlend for Blender 3.x.
It exports and renders successfully... except there are no objects.
Just a blank background.
2022-08-06 21:40:13 -07:00
08e2e6eb06 Convert Psychopath over to use new RMath library. 2022-07-15 21:42:35 -07:00
1cd5d28767 Added another color temperature based way of specifying color.
This uses a normalized version of blackbody radiation, so the
colors still vary but the brightness doesn't vary nearly as
wildly as with genuine blackbody radiation.
2018-12-28 01:27:08 -08:00
53754b956c Blackbody colors are now parsed, and PsychoBlend has support as well. 2018-12-28 00:23:02 -08:00
13ee6066b8 PsychoBlend: further preformance improvements, and minor fixes.
All scene data collection is now done in a single sweep of frame
changing.  Previous commits were already working towards this, and
but now it's done.  Yay!

Over-all, switching to this approach gives huge speed boosts on
large scenes with animation, rigs, dependencies, etc.  For such
scenes, frame changing is very expensive.
2017-06-10 16:11:28 -07:00