After implementation, it does appear to make rendering slower
by a noticable bit compared to what I was doing before. At very
low sampling rates it does provide a bit of visual improvement,
but by the time you get to even just 16 samples per pixel its
benefits seem to disappear.
Due to the slow down and the minimal gains, I'll be removing
this in the next commit. But I want to commit it so I don't
lose the code, since it was an interesting experiment with
some promising results.