Commit Graph

119 Commits

Author SHA1 Message Date
a12de4c3d7 Wrap sampling logic/tracking in a struct. 2022-08-04 11:11:25 -07:00
7c750dcded Directly specify bucket size instead of inferring from sample count.
Since we aren't doing breadth-first ray tracing anymore, this makes
a lot more sense.
2022-08-02 19:41:23 -07:00
6ccd4e306d WIP getting rid of LightPath struct.
Committing at this point because:
1. It compiles.
2. Rendering is totally wrong, but in a cool way.
2022-08-02 17:29:05 -07:00
5d246e66fa Remove stats that we can't reasonably collect anymore. 2022-08-01 22:57:13 -07:00
caed4c67de Do depth-first instead of breadth-first ray tracing.
This simplifies a lot of code, and will make experimenting with
other things a lot more straightforward.
2022-08-01 15:26:38 -07:00
40d643b334 Put hilbert and morton code into one module. 2022-07-23 12:57:57 -07:00
83b48f722d Simpler way to implement screen-space blue-noise sampling.
We now do the index scrambling at the top of the sampling loop,
which is also faster since we only have to run it once per pixel
instead of once per sample.
2022-07-20 18:54:38 -07:00
022c913757 Split out memory arena into an external crate. 2019-12-27 10:43:03 +09:00
6e555456ba Updated Nom to 5.x
This makes the code a lot simpler and cleaner, among other things.
2019-11-23 10:13:29 +09:00
c753890bb0 Fix/silence various clippy warnings. 2019-08-01 14:18:26 +09:00
68fba19fc6 Removed a timer from a hot loop, and fixed node-test stat.
Gives I small performance boost, and now ray/node tests are
actually reported correctly.  Yay!
2019-06-29 09:46:39 +09:00
5a53d7f6f6 Added some additional ray tracing stats. 2019-06-29 09:20:04 +09:00
14b16896ac Fix some compiler warnings. 2019-06-29 08:41:11 +09:00
aed0f2ede1 Implemented a SIMD version of the BVH4.
It does indeed appear to be faster with this style of traversal!
2019-06-28 21:57:29 +09:00
630a79aca5 Initial implementation of ORST traversal.
This is a "just get it working" implementation.  Performance
optimizations still need to be done.
2019-06-23 18:40:52 +09:00
28a07de456 Improve module path usage and remove extern crate declarations where possible. 2018-12-16 13:02:49 -08:00
8deb1e87bb First step transitioning to Rust 2018. 2018-12-16 12:02:20 -08:00
e3a9cbef84 Silenced/fixed the last of the clippy warnings. 2018-12-16 11:48:01 -08:00
c73db2edbe Fix/silence a bunch of clippy warnings in the main crate. 2018-12-15 23:26:12 -08:00
589a67caa4 Run latest rustfmt on code. No functional changes. 2018-12-08 13:23:44 -08:00
498c1ea8d9 Running latest rustfmt. No functional change. 2018-10-30 22:31:25 -07:00
6d21a30840 Formatting with newer cargo fmt.
No meaningful code change, only formatting.
2018-06-24 21:18:10 -07:00
b2576c20e7 Upgraded to Nom 2.x 2018-03-04 22:06:20 -08:00
97d3304149 Run new rustfmt on codebase. 2018-03-04 13:00:55 -08:00
5a03a46ac7 Multiple importance sampling is now basically working.
Intersecting rectangular lights still isn't implemented, and there
are likely bugs in the MIS implementation, but it's more-or-less
working!
2017-08-16 20:04:06 -07:00
c0a26819c6 Bunch of code quality improvements based on running clippy.
None of them change behavior, just make the code cleaner.
2017-07-22 17:21:11 -07:00
f371e0643a Instrument code to count ray/node tests during BVH traversal. 2017-07-06 22:17:36 -07:00
09daf617ef Implemented a non-SIMD BVH4. Perf appears to be identical to BVH. 2017-07-01 15:08:05 -07:00
011405e131 Implemented robust ray origin calculation for bounced rays.
We take a small performance hit for this, but given that it's
making things meaningfully more correct I feel like it's more
than worth it.
2017-06-19 22:28:44 -07:00
f649bec585 Reformat code with rustfmt 0.9 2017-06-15 22:00:31 -07:00
Guillaume Gomez
ae11be1397 Improve messages for imge creation 2017-06-14 10:46:28 +02:00
b8321beaad Split colorspace transform functions out into their own crate.
They are now generated by a build.rs script from nothing but the
colorspace's primaries, which makes it super easy to add more
colorspaces.  So easy that I added three more: ACES AP0, ACES AP1
and Rec.2020.

This lays the foundation for supporting output to different
colorspaces.
2017-06-11 03:03:23 -07:00
2a66485595 Supress information output when doing serialized ouput for PsychoBlend. 2017-06-10 22:34:14 -07:00
71c320d87c Added command-line argument to render an image cropped. 2017-06-06 21:11:35 -07:00
59555f67f9 PsychoBlend: use stdin/out to transfer scene data by default.
This eliminates writing temp files to disk for any part of the
Blender/Psychopath integration.

The option to export to a file still exists, however, by
specifying an export output path.
2017-06-04 23:24:45 -07:00
f84d093f66 PsychoBlend now updates render in realtime within Blender.
Also, cancelling renders is much more responsive now, especially
during long exports.
2017-06-03 00:00:19 -07:00
3beffab507 Update to latest openexr-rs, and switch to pure Rust PNG output crate. 2017-05-28 17:51:01 -07:00
f0604a69ae Updated to latest openexr crate, and switched to 16-bit float EXR's. 2017-05-20 23:48:01 -07:00
922e33ec3f Reformat code with latest rustfmt and custom config. 2017-05-14 13:43:51 -07:00
567b658b6c Removed blue noise dithered sampling. 2017-05-14 12:37:01 -07:00
d8a33c7bfa Added a blue noise mask generator as a sub-crate. 2017-05-13 03:23:55 -07:00
172e2f19ef Removed BVH4 and the related bitstack from AccelRay.
I couldn't make the BVH4 faster than the BVH, and the bitstack
was bloating the AccelRay struct.  Removing the bitstack gives
a small but noticable speedup in rendering.
2017-05-12 21:07:40 -07:00
88578b9eae Moved Float4 and Matrix and Vector math into their own sub-crates. 2017-05-12 21:01:54 -07:00
b698a52f6c Split some more things out into sub-crates.
Also translated the Halton generator to rust and made it a crate
where the code is generated by a build.rs file.
2017-05-11 22:57:59 -07:00
a3a19e53ef Some misc small optimizations. 2017-05-11 01:22:37 -07:00
0cbf851451 Fixed a commandline argument that was broken.
Also removed a redundant statistics printout.
2017-04-22 12:50:28 -07:00
fdf2b4babf Print stats for BVH and BVH4 traversal, and working on speeding up BVH4 traversal. 2017-04-22 11:18:29 -07:00
8b14e46bc1 Added more detailed render stats. 2017-04-22 10:31:27 -07:00
7d5bda2a3b Print newline before exit.
Makes it easier to scan commandline history for multiple renders.
2017-04-14 23:22:38 -07:00
8b1e3a3cdb Added some dev printing info. 2017-04-13 22:50:47 -07:00