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28a07de456
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Improve module path usage and remove extern crate declarations where possible.
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2018-12-16 13:02:49 -08:00 |
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8deb1e87bb
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First step transitioning to Rust 2018.
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2018-12-16 12:02:20 -08:00 |
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97d3304149
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Run new rustfmt on codebase.
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2018-03-04 13:00:55 -08:00 |
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0481d931b9
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Surface closures and light sampling now take both shading and geometric normals.
This will allow them to appropriately handle weirdness that comes
from the shading normal and geometric normal being different.
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2017-07-30 19:17:32 -07:00 |
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c0a26819c6
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Bunch of code quality improvements based on running clippy.
None of them change behavior, just make the code cleaner.
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2017-07-22 17:21:11 -07:00 |
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927a86c1fc
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Update LightArray to work with current code.
It's useful for checking correctness.
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2017-06-20 23:28:49 -07:00 |
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f649bec585
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Reformat code with rustfmt 0.9
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2017-06-15 22:00:31 -07:00 |
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922e33ec3f
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Reformat code with latest rustfmt and custom config.
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2017-05-14 13:43:51 -07:00 |
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f4445417dc
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Reorganizing the module tree.
Enough things had accumulated that it seemed to make sense to
group some stuff together. So here it is.
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2017-02-14 00:14:08 -08:00 |
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