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655c16542d
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Implemented basic deformation motion blur for triangles.
Not 100% happy with the interface of the BVH building yet, and
there are still some missing features as well. But it's a start!
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2016-01-05 07:44:37 -08:00 |
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ff10e696c8
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Finished vector/point/normal/matrix code.
Sans bugs, optimization, and possibly convenience functions down
the line.
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2015-12-26 17:50:37 -08:00 |
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aa6b72493b
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First commit.
WIP basic 3d math code.
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2015-12-26 00:38:29 -08:00 |
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