Commit Graph

8 Commits

Author SHA1 Message Date
69ace90689 Continue WIP update PsychoBlend for Blender 3.x.
It exports and renders successfully... except there are no objects.
Just a blank background.
2022-08-06 21:40:13 -07:00
6d7b8b280f WIP update PsychoBlend for Blender 3.x.
This just makes the UI not break.  Exporting/rendering still
doesn't work.
2022-08-06 13:50:40 -07:00
7c750dcded Directly specify bucket size instead of inferring from sample count.
Since we aren't doing breadth-first ray tracing anymore, this makes
a lot more sense.
2022-08-02 19:41:23 -07:00
1cd5d28767 Added another color temperature based way of specifying color.
This uses a normalized version of blackbody radiation, so the
colors still vary but the brightness doesn't vary nearly as
wildly as with genuine blackbody radiation.
2018-12-28 01:27:08 -08:00
53754b956c Blackbody colors are now parsed, and PsychoBlend has support as well. 2018-12-28 00:23:02 -08:00
caeb1d9c67 Added GGX glossy material, and simplified surface closure API. 2018-08-09 00:42:17 -07:00
0e8d708ff0 Made samples per bucket configurable. 2016-10-16 14:55:00 -07:00
43f2a77264 Added PsychoBlend exporter to repo. 2016-07-10 17:03:50 -07:00