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f649bec585
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Reformat code with rustfmt 0.9
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2017-06-15 22:00:31 -07:00 |
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922e33ec3f
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Reformat code with latest rustfmt and custom config.
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2017-05-14 13:43:51 -07:00 |
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fc15fa9192
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World type uses memory arena now.
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2017-04-09 17:56:06 -07:00 |
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57aa9be496
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First steps towards using the memory arena allocator.
Changed Camera to us the memory arena allocator, and worked out a
bunch of stuff through doing that.
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2017-04-09 17:31:17 -07:00 |
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97b5ef77f8
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Code cosmetics: organize and alphabetize crate/mod/use statements.
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2016-08-20 18:10:55 -07:00 |
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08576b9934
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Cleaned up console output.
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2016-07-31 12:27:06 -07:00 |
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7ef5846c89
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Got rid of indexing into Float4 and 3d vector elements.
This assures correct semantics for SIMD usage.
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2016-07-30 19:36:54 -07:00 |
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f927dd0d46
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Silencing a bunch of compiler warnings.
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2016-06-29 15:23:07 -07:00 |
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3b85b60a62
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Implemented occlusion rays.
This is prep for lighting support: occlusion rays are useful for
speedier shadow tests.
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2016-06-27 21:01:18 -07:00 |
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039943e0cb
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Auto-formatting code with new version of rustfmt.
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2016-06-02 22:43:35 -07:00 |
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901fc88f63
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Assemblies now use BVH accel and actually utilize instances.
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2016-04-23 13:37:38 -07:00 |
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7c5c2e4308
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Implemented a Camera type.
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2016-01-02 20:27:53 -08:00 |
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