Commit Graph

7 Commits

Author SHA1 Message Date
97b5ef77f8 Code cosmetics: organize and alphabetize crate/mod/use statements. 2016-08-20 18:10:55 -07:00
c2d36e0d14 Beginnings of parsing sphere lights. 2016-06-23 20:46:57 -07:00
99dc371a75 Beginnings of a mesh parser. Also cleaned up some unused imports. 2016-05-25 08:16:05 -07:00
f5dd8f7a14 Got the bare beginnings of scene file parsing and rendering working.
It still doesn't parse or render any actual objects in the scene,
so all renders are just black.  But the basic structures are in
place.  Yay!
2016-05-21 15:14:10 -07:00
e96798ab6b Lazily committing a bunch of stuff.
Includes:
- More scene parsing code.  Making good progress!
- Making the rendering code actually use the Scene and Assembly
  types.
- Bare beginnings of a Tracer type.
2016-03-12 00:33:11 -08:00
38d33ed144 More work on scene parsing.
Using Nom to help with parsing the contents of leaf nodes.
2016-03-10 23:58:19 -08:00
470618fa6a Created a Renderer type to be in charge of rendering. 2016-01-02 22:34:36 -08:00