Commit Graph

5 Commits

Author SHA1 Message Date
fd195576d1 First renders with lighting. Yay!
The lighting is super crappy, and pretty much hacked in.  Will
need to redo this properly soon.  However, this verifies that
certain other parts of the code are (mostly) working properly.
2016-06-27 23:16:39 -07:00
6f6807009b Prepping for adding lighting.
The part of the renderer responsible for light transport has been
split out into a LightPath struct.  Also moving over to spectral
rendering, although it's a bit silly at the moment.
2016-06-26 23:08:24 -07:00
f7e57f2aee Scenes with lights now get parsed correctly. 2016-06-25 22:49:40 -07:00
c2d36e0d14 Beginnings of parsing sphere lights. 2016-06-23 20:46:57 -07:00
1cbf20e67f Beginnings of light sources. Yay! 2016-06-19 14:32:13 -07:00