import bpy from math import log from .assembly import Assembly from .util import escape_name, mat2str, ExportCancelled from .world import World class IndentedWriter: def __init__(self, file_handle): self.f = file_handle self.indent_level = 0 self.indent_size = 4 def indent(self): self.indent_level += self.indent_size def unindent(self): self.indent_level -= self.indent_size if self.indent_level < 0: self.indent_level = 0 def write(self, text, do_indent=True): if do_indent: self.f.write(bytes(' '*self.indent_level + text, "utf-8")) else: self.f.write(bytes(text, "utf-8")) class PsychoExporter: def __init__(self, f, render_engine, scene): self.w = IndentedWriter(f) self.render_engine = render_engine self.scene = scene self.mesh_names = {} self.group_names = {} # Motion blur segments are rounded down to a power of two if scene.psychopath.motion_blur_segments > 0: self.time_samples = (2**int(log(scene.psychopath.motion_blur_segments, 2))) + 1 else: self.time_samples = 1 # pre-calculate useful values for exporting motion blur self.shutter_start = scene.psychopath.shutter_start self.shutter_diff = (scene.psychopath.shutter_end - scene.psychopath.shutter_start) / max(1, (self.time_samples-1)) self.fr = scene.frame_current def set_frame(self, frame, fraction): if fraction >= 0: self.scene.frame_set(frame, fraction) else: self.scene.frame_set(frame-1, 1.0+fraction) def export_psy(self): try: self._export_psy() except ExportCancelled: # Cleanup self.scene.frame_set(self.fr) return False else: # Cleanup self.scene.frame_set(self.fr) return True def _export_psy(self): # Info self.w.write("# Exported from Blender 2.7x\n") # Scene begin self.w.write("\n\nScene $%s_fr%d {\n" % (escape_name(self.scene.name), self.fr)) self.w.indent() ####################### # Output section begin self.w.write("Output {\n") self.w.indent() self.w.write('Path [""]\n') # Output section end self.w.unindent() self.w.write("}\n") ############################### # RenderSettings section begin self.w.write("RenderSettings {\n") self.w.indent() res_x = int(self.scene.render.resolution_x * (self.scene.render.resolution_percentage / 100)) res_y = int(self.scene.render.resolution_y * (self.scene.render.resolution_percentage / 100)) self.w.write('Resolution [%d %d]\n' % (res_x, res_y)) self.w.write("SamplesPerPixel [%d]\n" % self.scene.psychopath.spp) self.w.write("DicingRate [%f]\n" % self.scene.psychopath.dicing_rate) self.w.write('Seed [%d]\n' % self.fr) # RenderSettings section end self.w.unindent() self.w.write("}\n") ############################### # Export world and object data world = None root_assembly = None try: # Prep for data collection world = World(self.render_engine, self.scene, self.scene.layers, float(res_x) / float(res_y)) root_assembly = Assembly(self.render_engine, self.scene.objects, self.scene.layers) # Collect data for each time sample for i in range(self.time_samples): time = self.fr + self.shutter_start + (self.shutter_diff*i) self.set_frame(self.fr, self.shutter_start + (self.shutter_diff*i)) world.take_sample(self.render_engine, self.scene, time) root_assembly.take_sample(self.render_engine, self.scene, time) # Export collected data world.export(self.render_engine, self.w) root_assembly.export(self.render_engine, self.w) finally: if world != None: world.cleanup() if root_assembly != None: root_assembly.cleanup() # Scene end self.w.unindent() self.w.write("}\n")