mod bvh_base; mod bvh; mod bvh4; mod light_array; mod light_tree; mod objects_split; use math::{Vector, Point, Normal}; use shading::surface_closure::SurfaceClosure; pub use self::bvh::{BVH, BVHNode}; pub use self::bvh4::{BVH4, BVH4Node}; pub use self::light_tree::LightTree; pub trait LightAccel { /// Returns (index_of_light, selection_pdf, whittled_n) fn select(&self, inc: Vector, pos: Point, nor: Normal, sc: &SurfaceClosure, time: f32, n: f32) -> Option<(usize, f32, f32)>; fn approximate_energy(&self) -> f32; }