use std; use bbox::BBox; use lerp::lerp_slice; use algorithm::partition; const SAH_BIN_COUNT: usize = 13; // Prime numbers work best, for some reason /// Takes a slice of boundable objects and partitions them based on the Surface /// Area Heuristic. /// /// Returns the index of the partition boundary and the axis that it split on /// (0 = x, 1 = y, 2 = z). pub fn sah_split<'a, T, F>(objects: &mut [T], bounder: &F) -> (usize, usize) where F: Fn(&T) -> &'a [BBox] { // Get combined object bounds let bounds = { let mut bb = BBox::new(); for obj in &objects[..] { bb |= lerp_slice(bounder(obj), 0.5); } bb }; // Pre-calc SAH div points let sah_divs = { let mut sah_divs = [[0.0f32; SAH_BIN_COUNT - 1]; 3]; for d in 0..3 { let extent = bounds.max.get_n(d) - bounds.min.get_n(d); for div in 0..(SAH_BIN_COUNT - 1) { let part = extent * ((div + 1) as f32 / SAH_BIN_COUNT as f32); sah_divs[d][div] = bounds.min.get_n(d) + part; } } sah_divs }; // Build SAH bins let sah_bins = { let mut sah_bins = [[(BBox::new(), BBox::new(), 0, 0); SAH_BIN_COUNT - 1]; 3]; for obj in objects.iter() { let tb = lerp_slice(bounder(obj), 0.5); let centroid = (tb.min.into_vector() + tb.max.into_vector()) * 0.5; for d in 0..3 { for div in 0..(SAH_BIN_COUNT - 1) { if centroid.get_n(d) <= sah_divs[d][div] { sah_bins[d][div].0 |= tb; sah_bins[d][div].2 += 1; } else { sah_bins[d][div].1 |= tb; sah_bins[d][div].3 += 1; } } } } sah_bins }; // Find best split axis and div point let (split_axis, div) = { let mut dim = 0; let mut div_n = 0.0; let mut smallest_cost = std::f32::INFINITY; for d in 0..3 { for div in 0..(SAH_BIN_COUNT - 1) { let left_cost = sah_bins[d][div].0.surface_area() * sah_bins[d][div].2 as f32; let right_cost = sah_bins[d][div].1.surface_area() * sah_bins[d][div].3 as f32; let tot_cost = left_cost + right_cost; if tot_cost < smallest_cost { dim = d; div_n = sah_divs[d][div]; smallest_cost = tot_cost; } } } (dim, div_n) }; // Partition let mut split_i = partition(&mut objects[..], |obj| { let tb = lerp_slice(bounder(obj), 0.5); let centroid = (tb.min.get_n(split_axis) + tb.max.get_n(split_axis)) * 0.5; centroid < div }); if split_i < 1 { split_i = 1; } else if split_i >= objects.len() { split_i = objects.len() - 1; } (split_i, split_axis) }