ClearScene {} Output { Path ["test_renders/cube.png"] } RenderSettings { Resolution [960 540] SamplesPerPixel [16] Seed [1] } Camera { Fov [49.134342] FocalDistance [9.559999] ApertureRadius [0.250000] Transform [0.685881 0.727634 -0.010817 -0.317370 0.312469 0.895343 -0.654862 0.610666 -0.445245 7.481132 -6.507640 5.343665] } World { BackgroundShader { Type [Color] Color [rec709, 0.050876 0.050876 0.050876] } } AddShader { SurfaceShader { Name [Material] Type [Lambert] Color [rec709, 0.800000 0.800000 0.800000] } } AddObject { MeshSurface { Name [__Plane_] SurfaceShaderBind [Material] Vertices [-1.000000 -1.000000 0.000000 1.000000 -1.000000 0.000000 -1.000000 1.000000 0.000000 1.000000 1.000000 0.000000] FaceVertCounts [4 ] FaceVertIndices [0 1 3 2 ] } MeshSurface { Name [__Cube_] SurfaceShaderBind [Material] Vertices [1.000000 1.000000 -1.000000 1.000000 -1.000000 -1.000000 -1.000000 -1.000000 -1.000000 -1.000000 1.000000 -1.000000 1.000000 0.999999 1.000000 0.999999 -1.000001 1.000000 -1.000000 -1.000000 1.000000 -1.000000 1.000000 1.000000 ] FaceVertCounts [4 4 4 4 4 4 ] FaceVertIndices [0 1 2 3 4 7 6 5 0 4 5 1 1 5 6 2 2 6 7 3 4 0 3 7 ] } SphereLight { Name [__Lamp] Color [rec709, 50.000000 50.000000 50.000000] Radius [0.100000] } } AddInstance { Instance { Name [__Plane_] Data [__Plane_] Transform [0.078868 0.000000 0.000000 0.000000 0.078868 0.000000 0.000000 0.000000 0.078868 0.000000 0.000000 0.000000] } Instance { Name [__Cube_] Data [__Cube_] Transform [1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1.000000] } Instance { Name [__Lamp] Data [__Lamp] Transform [0.019856 -0.060763 0.000000 0.015191 0.079422 0.000000 0.000000 0.000000 1.000000 -0.026851 -0.125233 -4.432303] } }