Scene $Scene_fr1 { Output { Path ["test_renders/cube.png"] } RenderSettings { Resolution [960 540] SamplesPerPixel [16] Seed [1] } Shaders { SurfaceShader $Material { Type [Lambert] Color [rec709, 0.8 0.8 0.8] } } World { BackgroundShader { Type [Color] Color [rec709, 0.050876 0.050876 0.050876] } } Camera { Fov [49.134342] FocalDistance [9.56] ApertureRadius [0.25] Transform [0.685881 0.727634 -0.010817 0.0 -0.317370 0.312469 0.895343 0.0 -0.654862 0.610666 -0.445245 0.0 7.481132 -6.507640 5.343665 1.0] } Assembly { Object $__Plane_ { Instance { Transform [0.078868 0.0 0.0 0.0 0.0 0.078868 0.0 0.0 0.0 0.0 0.078868 0.00.0 0.0 0.0 1.0] } MeshSurface { SurfaceShaderBind [$Material] Vertices [-1.0 -1.0 0.0 1.0 -1.0 0.0 -1.0 1.0 0.0 1.0 1.0 0.0] FaceVertCounts [4] FaceVertIndices [0 1 3 2] } } Object $__Cube_ { Instance { Transform [1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 -1.0 1.0] } MeshSurface { SurfaceShaderBind [$Material] Vertices [1.0 1.0 -1.0 1.0 -1.0 -1.0 -1.0 -1.0 -1.0 -1.0 1.0 -1.0 1.0 1.0 1.0 1.0 -1.0 1.0 -1.0 -1.0 1.0 -1.0 1.0 1.0 ] FaceVertCounts [4 4 4 4 4 4 ] FaceVertIndices [0 1 2 3 4 7 6 5 0 4 5 1 1 5 6 2 2 6 7 3 4 0 3 7 ] } } Object $__Lamp { Instance { Transform [0.019856 -0.060763 0.0 0.0 0.015191 0.079422 0.0 0.0 0.0 0.0 1.0 0.0 -0.026851 -0.125233 -4.432303 1.0] } SphereLight { Color [rec709, 50.0 50.0 50.0] Radius [0.1] } } } }