#![allow(dead_code)] use std::ops::{Index, IndexMut, Add, Sub, Mul, Div}; use std::cmp::PartialEq; use lerp::Lerp; use float4::Float4; use super::{DotProduct, CrossProduct}; use super::Matrix4x4; /// A direction vector in 3d homogeneous space. #[derive(Debug, Copy, Clone)] pub struct Vector { pub co: Float4, } impl Vector { pub fn new(x: f32, y: f32, z: f32) -> Vector { Vector { co: Float4::new(x, y, z, 0.0) } } pub fn length(&self) -> f32 { (self.co * self.co).h_sum().sqrt() } pub fn length2(&self) -> f32 { (self.co * self.co).h_sum() } pub fn normalized(&self) -> Vector { *self / self.length() } } impl Index for Vector { type Output = f32; fn index(&self, index: usize) -> &f32 { debug_assert!(index < 3); &self.co[index] } } impl IndexMut for Vector { fn index_mut(&mut self, index: usize) -> &mut f32 { debug_assert!(index < 3); &mut self.co[index] } } impl PartialEq for Vector { fn eq(&self, other: &Vector) -> bool { self.co == other.co } } impl Add for Vector { type Output = Vector; fn add(self, other: Vector) -> Vector { Vector { co: self.co + other.co } } } impl Sub for Vector { type Output = Vector; fn sub(self, other: Vector) -> Vector { Vector { co: self.co - other.co } } } impl Mul for Vector { type Output = Vector; fn mul(self, other: f32) -> Vector { Vector { co: self.co * other } } } impl Mul for Vector { type Output = Vector; fn mul(self, other: Matrix4x4) -> Vector { Vector { co: Float4::new((self.co * other[0]).h_sum(), (self.co * other[1]).h_sum(), (self.co * other[2]).h_sum(), (self.co * other[3]).h_sum()), } } } impl Div for Vector { type Output = Vector; fn div(self, other: f32) -> Vector { Vector { co: self.co / other } } } impl Lerp for Vector { fn lerp(self, other: Vector, alpha: f32) -> Vector { (self * (1.0 - alpha)) + (other * alpha) } } impl DotProduct for Vector { fn dot(self, other: Vector) -> f32 { (self.co * other.co).h_sum() } } impl CrossProduct for Vector { fn cross(self, other: Vector) -> Vector { Vector { co: Float4::new((self[1] * other[2]) - (self[2] * other[1]), (self[2] * other[0]) - (self[0] * other[2]), (self[0] * other[1]) - (self[1] * other[0]), 0.0), } } } #[cfg(test)] mod tests { use super::*; use super::super::{Matrix4x4, CrossProduct, DotProduct}; use lerp::Lerp; #[test] fn add() { let v1 = Vector::new(1.0, 2.0, 3.0); let v2 = Vector::new(1.5, 4.5, 2.5); let v3 = Vector::new(2.5, 6.5, 5.5); assert_eq!(v3, v1 + v2); } #[test] fn sub() { let v1 = Vector::new(1.0, 2.0, 3.0); let v2 = Vector::new(1.5, 4.5, 2.5); let v3 = Vector::new(-0.5, -2.5, 0.5); assert_eq!(v3, v1 - v2); } #[test] fn mul_scalar() { let v1 = Vector::new(1.0, 2.0, 3.0); let v2 = 2.0; let v3 = Vector::new(2.0, 4.0, 6.0); assert_eq!(v3, v1 * v2); } #[test] fn mul_matrix_1() { let v = Vector::new(1.0, 2.5, 4.0); let m = Matrix4x4::new_from_values(1.0, 2.0, 2.0, 1.5, 3.0, 6.0, 7.0, 8.0, 9.0, 2.0, 11.0, 12.0, 13.0, 7.0, 15.0, 3.0); let mut vm = Vector::new(14.0, 46.0, 58.0); vm.co[3] = 90.5; assert_eq!(v * m, vm); } #[test] fn mul_matrix_2() { let v = Vector::new(1.0, 2.5, 4.0); let m = Matrix4x4::new_from_values(1.0, 2.0, 2.0, 1.5, 3.0, 6.0, 7.0, 8.0, 9.0, 2.0, 11.0, 12.0, 0.0, 0.0, 0.0, 1.0); let vm = Vector::new(14.0, 46.0, 58.0); assert_eq!(v * m, vm); } #[test] fn div() { let v1 = Vector::new(1.0, 2.0, 3.0); let v2 = 2.0; let v3 = Vector::new(0.5, 1.0, 1.5); assert_eq!(v3, v1 / v2); } #[test] fn length() { let v = Vector::new(1.0, 2.0, 3.0); assert!((v.length() - 3.7416573867739413).abs() < 0.000001); } #[test] fn length2() { let v = Vector::new(1.0, 2.0, 3.0); assert_eq!(v.length2(), 14.0); } #[test] fn normalized() { let v1 = Vector::new(1.0, 2.0, 3.0); let v2 = Vector::new(0.2672612419124244, 0.5345224838248488, 0.8017837257372732); let v3 = v1.normalized(); assert!((v3[0] - v2[0]).abs() < 0.000001); assert!((v3[1] - v2[1]).abs() < 0.000001); assert!((v3[2] - v2[2]).abs() < 0.000001); } #[test] fn dot_test() { let v1 = Vector::new(1.0, 2.0, 3.0); let v2 = Vector::new(1.5, 4.5, 2.5); let v3 = 18.0f32; assert_eq!(v3, v1.dot(v2)); } #[test] fn cross_test() { let v1 = Vector::new(1.0, 0.0, 0.0); let v2 = Vector::new(0.0, 1.0, 0.0); let v3 = Vector::new(0.0, 0.0, 1.0); assert_eq!(v3, v1.cross(v2)); } #[test] fn lerp1() { let v1 = Vector::new(1.0, 2.0, 1.0); let v2 = Vector::new(-2.0, 1.0, -1.0); let v3 = Vector::new(1.0, 2.0, 1.0); assert_eq!(v3, v1.lerp(v2, 0.0)); } #[test] fn lerp2() { let v1 = Vector::new(1.0, 2.0, 1.0); let v2 = Vector::new(-2.0, 1.0, -1.0); let v3 = Vector::new(-2.0, 1.0, -1.0); assert_eq!(v3, v1.lerp(v2, 1.0)); } #[test] fn lerp3() { let v1 = Vector::new(1.0, 2.0, 1.0); let v2 = Vector::new(-2.0, 1.0, -1.0); let v3 = Vector::new(-0.5, 1.5, 0.0); assert_eq!(v3, v1.lerp(v2, 0.5)); } }