This produces identical results, but generates the direction vectors from the original sources at build time. This makes the source code quite a bit leaner, and will also make it easier to play with other direction vectors in the future if the opportunity arises. |
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| .. | ||
| bvh_order | ||
| color | ||
| halton | ||
| math3d | ||
| oct32norm | ||
| sobol | ||
| spectral_upsampling | ||
| trifloat | ||