psychopath/src/accel
Nathan Vegdahl 0481d931b9 Surface closures and light sampling now take both shading and geometric normals.
This will allow them to appropriately handle weirdness that comes
from the shading normal and geometric normal being different.
2017-07-30 19:17:32 -07:00
..
bvh_base.rs Bunch of code quality improvements based on running clippy. 2017-07-22 17:21:11 -07:00
bvh.rs Bunch of code quality improvements based on running clippy. 2017-07-22 17:21:11 -07:00
bvh4.rs Bunch of code quality improvements based on running clippy. 2017-07-22 17:21:11 -07:00
light_array.rs Surface closures and light sampling now take both shading and geometric normals. 2017-07-30 19:17:32 -07:00
light_tree.rs Surface closures and light sampling now take both shading and geometric normals. 2017-07-30 19:17:32 -07:00
mod.rs Surface closures and light sampling now take both shading and geometric normals. 2017-07-30 19:17:32 -07:00
objects_split.rs Bunch of code quality improvements based on running clippy. 2017-07-22 17:21:11 -07:00