This will allow them to appropriately handle weirdness that comes from the shading normal and geometric normal being different. |
||
|---|---|---|
| .. | ||
| bvh_base.rs | ||
| bvh.rs | ||
| bvh4.rs | ||
| light_array.rs | ||
| light_tree.rs | ||
| mod.rs | ||
| objects_split.rs | ||
This will allow them to appropriately handle weirdness that comes from the shading normal and geometric normal being different. |
||
|---|---|---|
| .. | ||
| bvh_base.rs | ||
| bvh.rs | ||
| bvh4.rs | ||
| light_array.rs | ||
| light_tree.rs | ||
| mod.rs | ||
| objects_split.rs | ||