This will allow them to appropriately handle weirdness that comes from the shading normal and geometric normal being different. |
||
---|---|---|
.. | ||
bvh_base.rs | ||
bvh.rs | ||
bvh4.rs | ||
light_array.rs | ||
light_tree.rs | ||
mod.rs | ||
objects_split.rs |
This will allow them to appropriately handle weirdness that comes from the shading normal and geometric normal being different. |
||
---|---|---|
.. | ||
bvh_base.rs | ||
bvh.rs | ||
bvh4.rs | ||
light_array.rs | ||
light_tree.rs | ||
mod.rs | ||
objects_split.rs |