psychopath/src/shading
Nathan Vegdahl 0481d931b9 Surface closures and light sampling now take both shading and geometric normals.
This will allow them to appropriately handle weirdness that comes
from the shading normal and geometric normal being different.
2017-07-30 19:17:32 -07:00
..
mod.rs Split colorspace transform functions out into their own crate. 2017-06-11 03:03:23 -07:00
surface_closure.rs Surface closures and light sampling now take both shading and geometric normals. 2017-07-30 19:17:32 -07:00