After some experimentation, it's pretty clear that the LightTree performs a lot better with a model of spherical _volume_ light sources. This makes sense considering that generally they represent a distribution of other lights in space. This is a quick hack to make it behave a bit more like that. But the long-term solution will be to adjust how estimate_eval_over_solid_angle() of surface closures is implemented. |
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example_scenes | ||
psychoblend | ||
src | ||
.gitignore | ||
Cargo.lock | ||
Cargo.toml | ||
todo.txt |