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Nathan Vegdahl 0d189f763d Changed LightTree traversal to be a bit better in its choices.
After some experimentation, it's pretty clear that the LightTree
performs a lot better with a model of spherical _volume_ light
sources.  This makes sense considering that generally they
represent a distribution of other lights in space.

This is a quick hack to make it behave a bit more like that.  But
the long-term solution will be to adjust how
estimate_eval_over_solid_angle() of surface closures is implemented.
2016-08-21 15:27:15 -07:00
example_scenes PsychoBlend now exports meshes as meshes, and Psychopath renders to PNGs. 2016-07-10 17:42:28 -07:00
psychoblend Fixed bug in PsychoBlend. 2016-07-30 19:41:51 -07:00
src Changed LightTree traversal to be a bit better in its choices. 2016-08-21 15:27:15 -07:00
.gitignore Added PsychoBlend exporter to repo. 2016-07-10 17:03:50 -07:00
Cargo.lock Use quick select for balanced BVH building. 2016-08-14 00:51:21 -07:00
Cargo.toml Use quick select for balanced BVH building. 2016-08-14 00:51:21 -07:00
todo.txt LightTree now works with lights in hierarchical instancing. 2016-08-21 00:19:43 -07:00